Monday, 1 August 2011

Marvel vs. Capcom 3: Fate of Two Worlds

Doctor Doom has assembled the greatest villains of the Marvel Universe and has joined forces with Albert Wesker in order to unite their respective universes in an effort to conquer both. However, this course of action awakens a great and powerful threat that could potentially destroy both worlds. It is up to the heroes of the Marvel and Capcom universes to put a stop to this evil before it is too late.[

The game features new and returning characters to the Marvel vs. Capcom series, with accompanying promotional artwork by Capcom artist Shinkiro. The full retail roster features 36 characters. Two additional characters are also available as downloadable content. Returning characters have distinct changes: Hulk can now perform steady air combos, Captain America's shield hits back on the return after being thrown, Ryu is able to aim his Shinku Hadouken, Iron Man can fire his Proton Cannon at a 45° angle, and Jill Valentine has a new set of moves based on her appearance in Resident Evil 5.
MarvelCapcom[22]

Captain America
Akuma
DeadpoolAlbert Wesker
Doctor DoomAmaterasu
DormammuArthur
HulkChris Redfield
Iron ManChun-Li
MagnetoCrimson Viper
M.O.D.O.K.Dante
PhoenixFelicia
SentinelHsien-Ko
She-HulkJill Valentinea
Shuma-GorathaMike Haggar
Spider-ManMorrigan Aensland
StormNathan Spencer
Super-SkrullRyu
TaskmasterTrish
ThorTron Bonne
WolverineViewtiful Joe
Marvel vs. Capcom 3 is a fighting game where up to two players compete in battle using characters with their own unique fighting styles and special attacks.[12] The game features the same tag-based team feature as previous installments of the series, where each player chooses three characters that can be swapped at any point during a match, and utilizes an order selection called "Evolved Vs. Fighting System", a modified version of earlier systems seen in other Marvel vs. Capcom and SNK vs. Capcom games.[13] The aim of the game is to use various attacks to drain your opponent's health bars and defeat all of their characters or have the most cumulative health when time runs out. It is the first game in the franchise to feature three-dimensional character models as opposed to two-dimensional sprites, though gameplay remains restricted to two-dimensions, allowing characters to move only backward, forward, or straight up into the air.
Unlike Marvel vs. Capcom 2, which featured four attack buttons separated as two pairs of low and high-strength punches and kicks, Marvel vs. Capcom 3 uses a simplified, three-button control scheme of undefined light, medium, and hard attacks modeled after Tatsunoko vs. Capcom: Ultimate All-Stars, which Capcom believes will "knock down the wall of complicated controls and open up the field of strategic fighting to all comers", as well as a new "Exchange" button used to launch opponents into the air, switch characters while performing a combo, and slam the opponent into the ground when used by certain characters.[14] Additionally, a new technique known as "X-Factor" can be activated during a match. X-Factor offers increased damage, speed, and regenerating health for a short time. It can also be used to extend combos. The duration and intensity of X-Factor boosts are dependent on the number of active characters on a player's team; as a player loses fighters, X-Factor will last longer and give a higher damage boost.[citation needed]
Players can use each button to string together combination attacks, as well as perform special moves using a combination of button presses and joystick movement. As characters attack, their Special Gauge fills with energy which can be expended by the player to execute powerful Hyper Combos and Team Combos that involve multiple characters.[13] Marvel vs. Capcom 3 features a "Simple Mode" that allows players to perform combos and special moves easily at the expense of limiting a character's available moveset.[15][16] The game also includes Mission Mode, which features character-specific challenges geared towards helping players explore the normal control scheme and preparing them to play against other people,[17][18] and Shadow Mode, a series of downloadable packs which allows the player to fight against a team of AI opponents programmed after the techniques and preferences of Capcom's development staff and, according to Capcom, famous players from the fighting game scene.[19]
Marvel vs. Capcom 3 features a single-player arcade mode that is more robust than its predecessors. Players will use their team of three characters to defeat a series of AI-controlled opponents before battling the game's final boss, Galactus; each character has their own unique ending sequence, which they earn upon completion of Arcade Mode.[Marvel stated that Marvel vs. Capcom 3 is "all about fan service", and worked with Capcom to include dialogue quips and mid-match events between the company's characters that reference past Marvel Comics storylines.[ Comic author Frank Tieri wrote the storyline, dialogue, and endings for the game. Marvel vs. Capcom 3 includes an online play mode using Microsoft's Xbox Live and Sony's PlayStation Network services.[21] When an online match begins, both players can view their opponent's License Card. License Cards keep track of player tendencies based on fighting style, record player points and total number of wins and losses, and allow players to see the positive and negative points of their play styles
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