Skyrim retains the traditional open-world gameplay found in the Elder Scrolls series.[2] The player is free to roam the land of Skyrim at will, either on-foot or on horseback. Within Skyrim lie five major cities and numerous smaller towns, and expanses of wilderness and mountain ranges.[3] Each city or town has its own economy, which the player can either stimulate by completing jobs such as farming and mining, or harm by sabotaging industrial buildings.[3] The player can train in eighteen different skills, and the player character is leveled up by raising skills. The class system traditional in role-playing games, which had been present in Oblivion, is removed to allow the player's play-style to develop naturally.[4][5] Perks are skill-specific abilities, organized in a system of branching groups called "skill trees." The player can choose from one of 280 perks each time their character is leveled until the player character has leveled fifty times. Leveling is possible past level fifty, but the rate at which the player levels is significantly reduced.[6] The on-screen heads-up display only appears when the player's health, stamina, or magicka are being depleted. Items and equipment layouts can be saved to a quick-access menu, and the pause-screen inventory menu is presented in a compass-style overlay;[2] while in the inventory, the player can rotate and zoom in on acquired items.[7]
Weapons can be created by the player at a forge, and are assigned to each hand individually, allowing for dual-wielding.[8] At the cost of stamina, the player can sprint and jump. Shields can be used with a bashing attack, and timing is required for blocking with a shield. Blunt, bladed, hacking and stabbing weapons each have specific advantages and roles; as an example, the player is granted the ability to perform finishing moves. There are over eighty-five spell types, which can be used in ranged and close combat forms. Spell types have specific qualities; a frost spell slows and drains stamina, while a fire spell causes prolonged damage through burning, and may also ignite the environment.[9] Players can equip one spell per hand and will be able to charge up spells before casting for greater power.[3] When practicing archery, arrows take longer to draw back than in previous Elder Scrolls games, but do greater damage. Because of this, arrows are expensive and considered rarities. A player equipped with a bow can use it defensively in close combat, in a charging counterattack. The player can sneak, and non-player characters (NPCs) become alerted if the player's movements are detected.[9]
Skyrim makes use of the Radiant AI artifical intelligence system created for Oblivion, which has been updated to allow NPCs to "do what they want under extra parameters".[10] The updated system allows for greater interaction between NPCs and their environments; NPCs can perform tasks such as farming, milling and mining in the game world. NPCs can interact with the player character through conversation, and can request favors and training for the player, or challenge the player character to a duel. Events such as dueling are randomly-generated encounters, taking influence from Bethesda's previous game Fallout 3.[11] Skyrim introduces the Radiant Story system, which governs quests and how they function. Side-quests are dynamically altered based on the player's actions, and are tailored to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored, and face enemies that are defeated most effectively
with the player's preferred combat style.
Skyrim is not a direct sequel to Oblivion; rather, it is a new chapter in the Elder Scrolls series, set two hundred years after the events of Oblivion.[14] In the preamble to Skyrim, the Empire began ceding territory to the Elven nations it once ruled, because there was no heir to the Emperor's throne. The Blades had no one to defend, and gradually died, were murdered, or secluded themselves from the rest of the world.[14] After the king of Skyrim was assassinated, a civil war broke out amongst the native Nord race – the majority being those who wished for Skyrim to secede from the Empire, and the rest being those who wished for Skyrim to stay in the Empire.
As with previous Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner, on the way to their own execution. The player eventually learns that Skyrim's civil war is last in a sequence of prophetic events foretold by the Elder Scrolls, which also foretell of the return of Alduin, the Nordic god of destruction. Taking the form of a gigantic dragon, Alduin is prophesied to consume the world with his servants, the Jills (a race of black dragons). The player character is the last Dovahkiin (Dragonborn), a dragon hunter anointed by the gods to help fend off the threat Alduin poses to Skyrim and Tamriel. Aiding the player is Esbern (voiced by Max von Sydow), one of the last Blades.[
Folklore is commonplace within Skyrim's game world. Creatures such as mammoths and sabre-toothed cats are encountered throughout the game and can be slain.[2] The legendary dragons have a particular influence on gameplay and story,[5] and are a challenging opponent for the player. Dragons are not scripted, as they can show up anytime, anywhere and are capable of attacking anything. Different races of dragons are encountered throughout Skyrim, either alone or in small groups. They can speak directly to the player character in the world's native language of Draconic.[11] Dragons can attack cities and towns at random, "merrily [ravaging] towns without warning";[10] often, dragons nose-dive to the ground, march through city streets and breathe fire, which engulfs and causes significant damage to city structures. Not every dragon will be hostile, and some can be communicated with.[5]
Through a course of events, the player character learns that he/she is "Dragonborn."[5] Because of this, the player is granted the ability to use dragon shouts. These are powerful skills gained by slaying dragons, examples of which include teleportation, slowing down time, and summoning a dragon to aid the player. Dragon shouts (Dovahzaan) are described as battle cries spoken in the native language of the dragons.[13] There are over twenty different dragon shouts to be gained throughout the game, and they become more effective as the player absorbs the souls of slain dragons. A minority of non-player characters also have the ability to use dragon shouts
Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from destruction
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