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Saturday, 27 August 2011
Resident Evil: Operation Raccoon City
The game takes place during the events of Resident Evil 2 and Resident Evil 3: Nemesis, and is set in Raccoon City, whose residents have been turned into zombies after an outbreak of the t-virus, a biological weapon illegally developed by the pharmaceutical company Umbrella. Players will take the role of an officer of the Umbrella Security Service (USS). They have a vastly different objective compared to the Spec Ops opposition: Members of the USS are tasked with destroying evidence of Umbrella's illegal activities, including killing survivors of the outbreak, while the Special Operations team has to expose the actions of the company.[2][4] Operation Raccoon City will allow the player to make major "what-if" decisions such as killing Leon Kennedy, one of the main characters of Resident Evil 2 and the protagonist of Resident Evil 4.[5]
There are six playable characters in the game, Vector, Spectre, Beltway, Four Eyes, Lupo and Bertha. Each have their own unique abilities; Vector (real name unknown) is the team's recon expert and is equipped with a cloaking ability, Beltway (real name Hector Hivers) is proficient in the use of explosives, Bertha (real name Michaela Schneider) is the team's medic, Spectre (real name Vladimir Bodrovski) is the team's surveillance class and sharpshooter, Four Eyes (real name Christine Yamata) is the scientist of the group with the ability to program the bio-organic weapons (BOWs), and then there is Lupo (real name Karena Lesproux) who is an Assault class/Team Leader as shown in a recent trailer. Alongside the single-player mode, the game will also offer four-player co-operative gameplay, which pits the USS against the US Special Operations task-force.[2][6]
The zombies in the game will be able to attack the player in a multitude of ways. A zombie that gets too close to the player will usually attempt to grapple the player, prompting the player to rapidly shake his analogue stick to avoid infection. Players who are unsuccessful in doing this will be "invisible" to nearby zombies for a limited amount of time whilst they are infected before their death in game. If a player is successfully bitten and later runs out of time after becoming infected, the player will lose control of their character and begin attacking their former teammates until shot in the head, allowing the player to respawn.
The game also utilizes a bleed out mechanic, meaning characters who have been attacked excessively by things such as gunfire will be deemed "bleeding out", giving their screen a blood red hue and making them a higher priority target to nearby infected than the others. [7]
There will be additional enemy types in the game besides zombies. B.O.W. (Bio-Organic Weapon) enemies that can be confirmed from E3 are Hunters, Lickers and Tyrants. Furthermore, the player will be able to control them under certain circumstances, possibly by utilizing Four Eyes' ability
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There are six playable characters in the game, Vector, Spectre, Beltway, Four Eyes, Lupo and Bertha. Each have their own unique abilities; Vector (real name unknown) is the team's recon expert and is equipped with a cloaking ability, Beltway (real name Hector Hivers) is proficient in the use of explosives, Bertha (real name Michaela Schneider) is the team's medic, Spectre (real name Vladimir Bodrovski) is the team's surveillance class and sharpshooter, Four Eyes (real name Christine Yamata) is the scientist of the group with the ability to program the bio-organic weapons (BOWs), and then there is Lupo (real name Karena Lesproux) who is an Assault class/Team Leader as shown in a recent trailer. Alongside the single-player mode, the game will also offer four-player co-operative gameplay, which pits the USS against the US Special Operations task-force.[2][6]
The zombies in the game will be able to attack the player in a multitude of ways. A zombie that gets too close to the player will usually attempt to grapple the player, prompting the player to rapidly shake his analogue stick to avoid infection. Players who are unsuccessful in doing this will be "invisible" to nearby zombies for a limited amount of time whilst they are infected before their death in game. If a player is successfully bitten and later runs out of time after becoming infected, the player will lose control of their character and begin attacking their former teammates until shot in the head, allowing the player to respawn.
The game also utilizes a bleed out mechanic, meaning characters who have been attacked excessively by things such as gunfire will be deemed "bleeding out", giving their screen a blood red hue and making them a higher priority target to nearby infected than the others. [7]
There will be additional enemy types in the game besides zombies. B.O.W. (Bio-Organic Weapon) enemies that can be confirmed from E3 are Hunters, Lickers and Tyrants. Furthermore, the player will be able to control them under certain circumstances, possibly by utilizing Four Eyes' ability
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The Witcher 2: Assassins of Kings
During the prologue, Geralt is interrogated in a prison of the kingdom of Temeria by Vernon Roche, the commander of a group of Temerian special forces known as the Blue Stripes, regarding the assassination of the king of Temeria, King Foltest. Geralt recounts the events leading up to Foltest's death, during which he acted as Foltest's bodyguard. During an uprising against Foltest by noble families of Temeria, Foltest personally leads the battle in order to recover his illegitimate children, Anais and Boussy, who are being held by the rebels. Once Foltest finds his children, he is killed by an assassin disguised as a blind monk, who escapes before Geralt can react. Geralt is then found by Temerian forces and mistaken for Foltest's killer. After hearing Geralt's confessions, Roche decides on Geralt's innocence and aids him in escaping the prison. The two, along with Triss Merigold, a sorceress, Geralt's companion and, up till Foltest's assassination, royal advisor, then travel to a trading post named Flotsam, in search of the kingslayer.
Chapter 1
Upon arrival to Flotsam, Geralt, Roche, and Triss are ambushed by Iorveth, with Triss's magic saving them from his archers. Geralt discovers the assassin is a witcher in league with a group of Elven rebels known as the Scoia'tael. The assassin is also revealed to have killed another king: Demavend, the king of neighboring kingdom Aedirn. Upon arrival, Geralt walks upon Zoltan and Dandelion about to be hung in the city square. After a scrap with the guards, the commandant of Flotsam, Loredo sets them free under certain conditions, and asks Geralt to meet him in his mansion. After him and Roche disable his ballista and find him hoarding merchant goods, Loredo tasks Geralt in killing the Kayran, a monster disrupting the town's trade routes. After killing the Kayran with the help of sorceress Síle de Tansarville, Geralt meets a Scoia'tael lieutenant on the prison barge who claims the kingslayer, known as Letho, intends to betray Iorveth, the leader of the Scoia'tael. After confronting Iorveth with this information, Geralt and Iorveth decide to confront Letho, who reveals his plans to kill Iorveth. Before the two can capture Letho however, Roche arrives with an armed force. The player can make the choice of either assisting Iorveth (which results in the slaughter of nonhumans in Flotsam) or Roche (which results in Iorveth's capture and a feast in Flotsam). Geralt then engages in a duel with Letho. Geralt is defeated, but Letho spares his life after revealing that Geralt once saved the lives of Letho and his band of witchers. Letho then kidnaps Triss and forces her to teleport both of them to Aedirn. The player now has a choice whether to assist Iorveth or Roche again, changing the path of the second chapter.
Geralt is tasked with two missions: recovering ingredients to formulate an antidote for Saskia, and recovering magical artifacts with which to lift the curse that has descended upon the battlefield. During the process, a mob of peasantry accuse Prince Stennis of poisioning Saskia, in which Geralt can either let the crowd kill him (and obtain his royal blood for the cure for Saskia) or let him set up a tribunal (in which Geralt gets royal blood from Henselt in his camp). With Geralt's help, Philippa Eilhart succeeds in curing Saskia. Geralt also discovers that Triss was abandoned by Letho upon arrival, and was subsequently found and captured by spies from the empire of Nilfgaard. Before Geralt can recover her, she is taken by the Nilfgaardian forces to Loc Muinne. Geralt then enters the battlefield himself to reenact a historic battle and end the curse. With the curse lifted, King Henselt and his forces attack Vergen, but the rebels defeat the Kaedweni army and Henselt is forced to acknowledge Saskia's terms. During the battle, Geralt discovers Saskia is actually a dragon taking human form. Iorveth notices that Saskia is acting strangely, ordering Dethmold to be executed without trial, but before he and Geralt can react Philippa teleports Saskia and herself to Loc Muinne. Geralt and Iorveth then discover that Philippa had placed a mind domination spell upon Saskia, and the pair has no choice but to follow her to Loc Muinne.
Geralt also discovers an insurgency within the Kaedweni army of loyalists convinced Henselt is conspiring with Nilfgaard, and continues his search for Triss. He discovers Triss has been taken by Nilfgaardian spies, but they leave for Loc Muinne before he can confront them. After lifting Sabrina's curse from Henselt, an attempt is made on the king's life by two witchers, Serrit and Auckes, in league with Letho. Geralt defends Henselt and kills Auckes. Using necromancy, Dethmold allows Geralt to delve into the dead witcher's memories, and Geralt discovers the kingslayers are in league with Sile de Tansarville, who has already fled to Loc Muinne, mortally wounding Serrit along the way. Geralt then lifts the curse from the battlefield, and Henselt begins his march. Roche turns out to be the leader of the insurgency within the Kaedweni army. Henselt and Dethmold, finding out about this, have every one of Roche's men under his command hanged, except for Ves (who was raped by Henselt himself). Geralt and Roche follow Henselt to Vergen. They arrive too late, and Sile de Tansarville and Philippa Eilhart escape to Loc Muinne, with the entranced Saskia in tow. Geralt and Roche defeat the remaining Kaedweni forces, and Geralt is given a choice to allow Roche to execute Henselt.
If Geralt rescues Anais with Roche, resulting in Roche brutally killing Dethmold in revenge, Geralt and Roche have a choice to send her either to King Radovid and the Redenians or John Natalis and the Temerians. If Geralt rescues Phillipa, she assists him and Ioverth in getting the dagger but escapes. If Triss is rescued, regardless of who Geralt assisted, results in the ambassador of Nilfgaard's death, as well as the revelations of the Lodge's involvement in the plot and Triss's role through Triss after she is rescued.
The meeting between the royal leaders and Sile de Tansarville commences. If Geralt assisted Saskia and Iorveth, Saskia declares her plan to create a free nation with herself as the Queen. If Geralt assisted Roche and chose to rescue Anais, either King Radovid takes her under his protection and declares Temeria a protectorate of Redania, or is put under Natalis's care until she becomes of age to rule. If Geralt assisted Roche and chose to rescue Triss, Roche will be declared an outlaw and the rule of Temeria will remain unsettled. However, the meeting is interrupted when Nilfgaardian forces arrive with Letho, who reveals the sorceresses' entire plot, or, if Geralt rescued Triss, the two arrive and then accuse Sile. Radovid then orders Sile's arrest, but she forces Saskia to revert to dragon form and escapes.
Geralt chases down Sile, but she manages to activate her teleportation device. However, the device has been tampered with by Letho, and will kill her instead. Geralt can choose to let her die or save her life and allow her to escape. Geralt then battles Saskia in dragon form and ultimately defeats her. If he assisted Saskia and Iorveth and chose to rescue Philippa, he is able to break the spell over Saskia's mind, otherwise he is given a choice between letting her live or finishing her off.
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Chapter 1
Upon arrival to Flotsam, Geralt, Roche, and Triss are ambushed by Iorveth, with Triss's magic saving them from his archers. Geralt discovers the assassin is a witcher in league with a group of Elven rebels known as the Scoia'tael. The assassin is also revealed to have killed another king: Demavend, the king of neighboring kingdom Aedirn. Upon arrival, Geralt walks upon Zoltan and Dandelion about to be hung in the city square. After a scrap with the guards, the commandant of Flotsam, Loredo sets them free under certain conditions, and asks Geralt to meet him in his mansion. After him and Roche disable his ballista and find him hoarding merchant goods, Loredo tasks Geralt in killing the Kayran, a monster disrupting the town's trade routes. After killing the Kayran with the help of sorceress Síle de Tansarville, Geralt meets a Scoia'tael lieutenant on the prison barge who claims the kingslayer, known as Letho, intends to betray Iorveth, the leader of the Scoia'tael. After confronting Iorveth with this information, Geralt and Iorveth decide to confront Letho, who reveals his plans to kill Iorveth. Before the two can capture Letho however, Roche arrives with an armed force. The player can make the choice of either assisting Iorveth (which results in the slaughter of nonhumans in Flotsam) or Roche (which results in Iorveth's capture and a feast in Flotsam). Geralt then engages in a duel with Letho. Geralt is defeated, but Letho spares his life after revealing that Geralt once saved the lives of Letho and his band of witchers. Letho then kidnaps Triss and forces her to teleport both of them to Aedirn. The player now has a choice whether to assist Iorveth or Roche again, changing the path of the second chapter.
[edit] Chapter 2 (Iorveth)
If Geralt assists Iorveth, the pair commandeer a prison barge and after either killing Loredo or saving the elven women in the prison tower he set fire to, set sail for upper Aedirn. There, a meeting is held between the king of neighboring kingdom Kaedwen, King Henselt, and a unified army of rebels, led by the deceased King Demavend's son, Prince Stennis, and a rebel commander known as Saskia the Dragonslayer. A fight breaks out, but is interrupted when an ancient curse is activated and spectral soldiers attack the humans. Geralt and Iorveth arrive just in time, assisting Saskia and Prince Stennis out of the battlefield, aided by the sorceress Philippa Eilhart, Saskia's advisor. The rebels then hold a meeting. Saskia intends to unite the loyalist forces under Prince Stennis, the dwarven forces of the town of Vergen, and the Scoia'tael, led by Iorveth, into a single fighting force and defeat King Henselt, then declare the formation of a free nation, led by Saskia herself as Queen. As the meeting nears adjournment however, Saskia is poisoned.Geralt is tasked with two missions: recovering ingredients to formulate an antidote for Saskia, and recovering magical artifacts with which to lift the curse that has descended upon the battlefield. During the process, a mob of peasantry accuse Prince Stennis of poisioning Saskia, in which Geralt can either let the crowd kill him (and obtain his royal blood for the cure for Saskia) or let him set up a tribunal (in which Geralt gets royal blood from Henselt in his camp). With Geralt's help, Philippa Eilhart succeeds in curing Saskia. Geralt also discovers that Triss was abandoned by Letho upon arrival, and was subsequently found and captured by spies from the empire of Nilfgaard. Before Geralt can recover her, she is taken by the Nilfgaardian forces to Loc Muinne. Geralt then enters the battlefield himself to reenact a historic battle and end the curse. With the curse lifted, King Henselt and his forces attack Vergen, but the rebels defeat the Kaedweni army and Henselt is forced to acknowledge Saskia's terms. During the battle, Geralt discovers Saskia is actually a dragon taking human form. Iorveth notices that Saskia is acting strangely, ordering Dethmold to be executed without trial, but before he and Geralt can react Philippa teleports Saskia and herself to Loc Muinne. Geralt and Iorveth then discover that Philippa had placed a mind domination spell upon Saskia, and the pair has no choice but to follow her to Loc Muinne.
[edit] Chapter 2 (Roche)
If Geralt assisted Roche however in Flotsam, Roche has Geralt assassinate Bernard Loredo, the commandant of the town for being a spy for Kaedwen (and in the process Ves helps a captive elf woman raped by Loredo give birth to a son, however she is unable to prevent the shattered woman's suicide). After leaving the elf's son with a caretaker, the Blue Stripes set sail for upper Aedirn. There, a meeting is held between the king of neighboring kingdom Kaedwen, King Henselt, and a unified army of rebels, led by the deceased King Demavend's son, Prince Stennis, and a rebel commander known as Saskia the Dragonslayer. A fight breaks out, but is interrupted when an ancient curse is activated and spectral soldiers attack the humans. Geralt and Roche arrive just in time, assisting King Henselt out of the battlefield, aided by Henselt's two advisors, the mage Dethmold and the sorceress Sile de Tansarville. Geralt is tasked by Henselt to lift the curse from the battlefield so that his forces can march on Vergen, as well as to lift another curse from Henselt himself, placed upon him by another sorceress, Sabrina Glevissig, whom Henselt had executed three years prior.Geralt also discovers an insurgency within the Kaedweni army of loyalists convinced Henselt is conspiring with Nilfgaard, and continues his search for Triss. He discovers Triss has been taken by Nilfgaardian spies, but they leave for Loc Muinne before he can confront them. After lifting Sabrina's curse from Henselt, an attempt is made on the king's life by two witchers, Serrit and Auckes, in league with Letho. Geralt defends Henselt and kills Auckes. Using necromancy, Dethmold allows Geralt to delve into the dead witcher's memories, and Geralt discovers the kingslayers are in league with Sile de Tansarville, who has already fled to Loc Muinne, mortally wounding Serrit along the way. Geralt then lifts the curse from the battlefield, and Henselt begins his march. Roche turns out to be the leader of the insurgency within the Kaedweni army. Henselt and Dethmold, finding out about this, have every one of Roche's men under his command hanged, except for Ves (who was raped by Henselt himself). Geralt and Roche follow Henselt to Vergen. They arrive too late, and Sile de Tansarville and Philippa Eilhart escape to Loc Muinne, with the entranced Saskia in tow. Geralt and Roche defeat the remaining Kaedweni forces, and Geralt is given a choice to allow Roche to execute Henselt.
[edit] Chapter 3
Finally, Geralt arrives at Loc Muinne, with either Iorveth or Roche depending on whom he assisted previously. The mages have called for a meeting at Loc Muinne to establish a new magical ruling body known as the Conclave. All royal leaders are thus meeting at Loc Muinne. Philippa Eilhart and Sile de Tansarville intend to use the meeting to establish their own power, and ordered the assassination of King Demavend to set in forth this chain of events. They intend to use the still-entranced Saskia as leverage at the meeting. Geralt discovers that Nilfgaardian spies are also at Loc Muinne, with Triss as their hostage. If Geralt arrived with Roche, he discovers that Foltest's illegitimate daughter, Princess Anais, has been kidnapped by Dethmold. He is given a choice between rescuing Triss or rescuing Anais. If Geralt arrived with Iorveth, he discovers that Philippa has been captured by the king of Redania, King Radovid, and her eyes put out by him. He is given a choice between rescuing Triss or rescuing the now blinded Philippa, who is the only person capable of lifting the spell from Saskia.If Geralt rescues Anais with Roche, resulting in Roche brutally killing Dethmold in revenge, Geralt and Roche have a choice to send her either to King Radovid and the Redenians or John Natalis and the Temerians. If Geralt rescues Phillipa, she assists him and Ioverth in getting the dagger but escapes. If Triss is rescued, regardless of who Geralt assisted, results in the ambassador of Nilfgaard's death, as well as the revelations of the Lodge's involvement in the plot and Triss's role through Triss after she is rescued.
The meeting between the royal leaders and Sile de Tansarville commences. If Geralt assisted Saskia and Iorveth, Saskia declares her plan to create a free nation with herself as the Queen. If Geralt assisted Roche and chose to rescue Anais, either King Radovid takes her under his protection and declares Temeria a protectorate of Redania, or is put under Natalis's care until she becomes of age to rule. If Geralt assisted Roche and chose to rescue Triss, Roche will be declared an outlaw and the rule of Temeria will remain unsettled. However, the meeting is interrupted when Nilfgaardian forces arrive with Letho, who reveals the sorceresses' entire plot, or, if Geralt rescued Triss, the two arrive and then accuse Sile. Radovid then orders Sile's arrest, but she forces Saskia to revert to dragon form and escapes.
Geralt chases down Sile, but she manages to activate her teleportation device. However, the device has been tampered with by Letho, and will kill her instead. Geralt can choose to let her die or save her life and allow her to escape. Geralt then battles Saskia in dragon form and ultimately defeats her. If he assisted Saskia and Iorveth and chose to rescue Philippa, he is able to break the spell over Saskia's mind, otherwise he is given a choice between letting her live or finishing her off.
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Tom Clancy's Ghost Recon: Future Soldier
The story will take place in a near future in Norway, the Middle East, and Asia where Russia went into war. The Ghosts will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries on the deadliest missions behind enemy lines. The player will take control of a 4-man Ghost team consisting of a commando (Kozak), a sniper expert (Pepper), a reconnaissance expert (30k), and an engineer (Bones). The Wii and PSP versions have different storylines
The game is a third-person shooter for most of the game, but when the player stops or enters a key location, the game switches to a first-person camera in order to utilize more precise aiming.[13] Also, the cover can be partially destroyed, forcing the players to constantly seek other hiding spots.[13] A new feature in the series is the "optical camouflage",[14] which allows the Ghosts to become instantly invisible. According to the game designer Rafael Morado, the optical camo technology, however, is still a prototype and there are as many disadvantages as there are advantages and its use will initially be extremely limited.[15] According to writer Gabrielle Shrager, it is also possible to control drones.[16] During E3 2011 Ubisoft debuted the games weapon customizer. The system works with the Xbox Kinect and allows an unprecedented level of customization, down to the gas management parts of every gun. While customizing weapons, the player is also allowed to test their creations in a simulated environment. Voice control is also used in weapon creation, in addition to hand movements. Using Kinect, drawing a weapon is done by reaching a hand over your back, and pulling it back down, as if grabbing a gun from your back. Shooting is accomplished by opening the hand and closing it again.
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The game is a third-person shooter for most of the game, but when the player stops or enters a key location, the game switches to a first-person camera in order to utilize more precise aiming.[13] Also, the cover can be partially destroyed, forcing the players to constantly seek other hiding spots.[13] A new feature in the series is the "optical camouflage",[14] which allows the Ghosts to become instantly invisible. According to the game designer Rafael Morado, the optical camo technology, however, is still a prototype and there are as many disadvantages as there are advantages and its use will initially be extremely limited.[15] According to writer Gabrielle Shrager, it is also possible to control drones.[16] During E3 2011 Ubisoft debuted the games weapon customizer. The system works with the Xbox Kinect and allows an unprecedented level of customization, down to the gas management parts of every gun. While customizing weapons, the player is also allowed to test their creations in a simulated environment. Voice control is also used in weapon creation, in addition to hand movements. Using Kinect, drawing a weapon is done by reaching a hand over your back, and pulling it back down, as if grabbing a gun from your back. Shooting is accomplished by opening the hand and closing it again.
Facebook Link: http://www.facebook.com/pages/10-Games-Later/119981388088518
The Darkness II
The Darkness II has game play that is mostly similar to the first game, but the sequel features a new tactic called "quad wielding". It allows lead character Jackie Estacado to use his supernatural powers while at the same time use firearms. There is more focus on the aspect of Darklings, with there now being only one primary Darkling which will hold greater importance and will be more involved in the storyline. It will be able to interact with the environment by using items such as a worker drills to attack and torture your enemies and it will also be able to use standard weaponry such as pistols to attack or threaten them. Jackie can use the environment to his advantage, such as using car doors as shields and parking meters to impale enemies.[3] Unlike in the first game, Jackie can use both his weaponry and The Darkness in public places.
The game textures are more aligned to the comic book and are designed using a cel-shading technique, similar to the style used in Borderlands, to give this effect. Jackie can also use his demon arms for 'finishing moves', whereas the player can execute the enemy in ways such as ripping people into two, and your darkling can also use special attacks, such as urinating acid on enemies. There's a new feature whereas each kill, heart collected and enemy urinated on add towards your 'dark essence' which can be used to make purchases from a tree of abilities from 'talent shrines', such as a black hole gun, the ability to see and attack through walls, and 'gun channeling' which gives you unlimited ammunition and deals supernatural damage for a short period of time. The character and player will feel more uncomfortable in light, with exposure to light resulting in blurring of vision occupied with a high pitched ringing.[4] Light will be more of a physical threat as well with there having a 'light vs darkness' feel. The voice of The Darkness will again be voiced by musician Mike Patton, however the voice of Jackie Estacado, Kirk Acevedo, has not been confirmed.
The Darkness II takes place two years after the events of the first game. Jackie Estacado, the current wielder of The Darkness who has used his powers to become the Don of the Franchetti crime family. He has been unable to shake the thoughts of his dead girlfriend Jenny Ramano since he contained his supernatural powers and now The Darkness "wants out in the worst way". A sudden, unprovoked attack on Jackie’s life heralds the start of a full-scale mob war, which has clearly been orchestrated by some outside force. The assassination attempt leaves Jackie on the verge of death and with no choice but to release The Darkness, sending him on a mission to discover the mystery of the attack and the motivations of The Darkness himself. This quest brings Jackie to an abandoned carnival and into a confrontation with Viktor, a mysterious figure who knows what The Darkness is and wants his power for himself. Viktor is the head of a mysterious organization known as The Brotherhood, an ancient order formed hundreds of years ago by a corrupted saint for the sole purpose of controlling The Darkness.
So far there have been two demos that have been released exclusively to game critics and have been received with high praise. The first depicts Jackie being crucified and torched by a mob who want him to give up his powers. The second one shows Jackie experiencing an unexpected attack in a restaurant and then ultimately having a gun fight on the railway lines before being struck by an oncoming train.
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The game textures are more aligned to the comic book and are designed using a cel-shading technique, similar to the style used in Borderlands, to give this effect. Jackie can also use his demon arms for 'finishing moves', whereas the player can execute the enemy in ways such as ripping people into two, and your darkling can also use special attacks, such as urinating acid on enemies. There's a new feature whereas each kill, heart collected and enemy urinated on add towards your 'dark essence' which can be used to make purchases from a tree of abilities from 'talent shrines', such as a black hole gun, the ability to see and attack through walls, and 'gun channeling' which gives you unlimited ammunition and deals supernatural damage for a short period of time. The character and player will feel more uncomfortable in light, with exposure to light resulting in blurring of vision occupied with a high pitched ringing.[4] Light will be more of a physical threat as well with there having a 'light vs darkness' feel. The voice of The Darkness will again be voiced by musician Mike Patton, however the voice of Jackie Estacado, Kirk Acevedo, has not been confirmed.
The Darkness II takes place two years after the events of the first game. Jackie Estacado, the current wielder of The Darkness who has used his powers to become the Don of the Franchetti crime family. He has been unable to shake the thoughts of his dead girlfriend Jenny Ramano since he contained his supernatural powers and now The Darkness "wants out in the worst way". A sudden, unprovoked attack on Jackie’s life heralds the start of a full-scale mob war, which has clearly been orchestrated by some outside force. The assassination attempt leaves Jackie on the verge of death and with no choice but to release The Darkness, sending him on a mission to discover the mystery of the attack and the motivations of The Darkness himself. This quest brings Jackie to an abandoned carnival and into a confrontation with Viktor, a mysterious figure who knows what The Darkness is and wants his power for himself. Viktor is the head of a mysterious organization known as The Brotherhood, an ancient order formed hundreds of years ago by a corrupted saint for the sole purpose of controlling The Darkness.
So far there have been two demos that have been released exclusively to game critics and have been received with high praise. The first depicts Jackie being crucified and torched by a mob who want him to give up his powers. The second one shows Jackie experiencing an unexpected attack in a restaurant and then ultimately having a gun fight on the railway lines before being struck by an oncoming train.
Facebook Link: http://www.facebook.com/pages/10-Games-Later/119981388088518
Dead Rising 2
One of my favourite zombie but kicking games.... Dead Rising 2 doesn't muck up the formula with wild gameplay shifts or scenario changes. It maintains nearly everything that made Dead Rising such a weird concoction, warts and all, but improves aspects that frustrated many gamers, while lightly expanding what made it such a fresh and exciting experience.
Dead Rising 2 swaps in a new setting and cavalcade of personalities, but despite the fresh faces, the experience remains remarkably familiar throughout. Fortune City -- a fictional, sprawling Las Vegas-style casino complex -- may be defined primarily through its slot machines and risque content, but like any worthwhile Vegas destination, its casino floors are bookended by malls and standalone shops, and you'll spend at least as much time looting stores as you will vaulting over roulette tables.
New lead Chuck Greene may lack the aggressive obnoxiousness of photojournalist Frank West (and is arguably a less endearing character because of it), but ultimately, his plight to save his infected daughter and clear his name after being framed for a zombie outbreak feels secondary to the immense joy of slaying the undead in all sorts of devious ways.
Living out your Shaun of the Dead fantasies by chucking records at zombies feels downright pedestrian in a game that lets you mow down foes while riding a pink tricycle, thwart on-comers with a phallic-shaped "massager," and trample enemies by the truckload while rolling through tunnels in a large metal ball straight out of American Gladiators. The collection of curious items is wider and more diverse the second time around, and even after playing through the original and the Xbox 360-exclusive prequel, Dead Rising 2: Case Zero, it's amazing how much fun it is to stumble on some random, otherwise mundane item and use it to bash the nearest shambling foe.
But as Case Zero demonstrated, Dead Rising 2 is no longer just about finding intense and incongruous ways to slay zombies -- it's also about inventing new contraptions to ratchet up both the bloodshed and hilarity. Specific items in the game can be combined with others, with dozens of available pairings that spawn shockingly creative death devices.
The Spiked Bat (baseball bat + nails) and Drill Bucket (power drill + bucket) initially entertain, but are quickly surpassed by much more ridiculous concoctions like the Heliblade -- a toy helicopter with machete blades -- and Roaring Thunder, which requires a car battery and Blanka mask; this combination is not only deadly, it simultaneously offers up one hell of an inside joke. Finding the items and discovering the combinations adds a completely new and totally optional layer of depth to the experience, and is sure to keep players entertained well past a standard campaign playthrough.
It's easy to lose track of time parading through the malls and casinos, racking up kills while experimenting with a wide array of found items, but don't fret: it's much harder to screw up your campaign progress by skipping out on essential missions. While the campaign maintains the structured, watch-the-clock approach of the first, the addition of three separate save slots means you can more easily roll back to an earlier point in the game if you miss a crucial mission cue.
Dead Rising 2's campaign stretches on in excess of 15 hours for each playthrough, but it's nearly impossible to fit in every side mission during a single run, meaning a second and maybe third shot should be considered to soak in every last bit of Fortune City. Both the core missions and optional quests -- which typically involve escorting survivors (who can actually fend for themselves this time around) to the safe house or battling psychotic bosses -- can feel like chores at times, and the plot twists are unlikely to throw anyone for a loop, but even with some still-clunky gameplay elements, Dead Rising 2 remains entertaining throughout.
And it's well worth sticking to the program and knocking out side missions, as leveling up endows Chuck with new moves and recipes for weapon combinations, thus enriching the rest of your zombie-killing escapades. A second online player can jump into your campaign as a co-op buddy, and while the influence of a second player doesn't significantly alter the experience, it's certainly amusing to traipse around the complex with a pal. Plus, the online mini-games based on the fictional Terror is Reality game show -- seemingly a throwaway, bullet-point-on-the-box kind of feature -- are actually very entertaining, and can earn you a lot of in-game cash for use in the campaign.
Dead Rising 2 is filled with quirks and lingering flaws, but they're easily shrugged off when delivering the business end of an Electric Rake -- that'd be a car battery and rake joined with duct tape -- to an unsuspecting zombie, as the pure joy of creation and destruction alike come together to create an enthralling action experience that's still unlike anything else out there.
PROS: Still immensely fun to kill zombies in droves with mundane items; weapon creation system adds whole new layer to game; Fortune City is a wonderland of fresh possibilities; online modes are worthwhile additions.
CONS: Missions can be a bit bland and repetitive; frequent loading screens, plus a bit clunky and unrefined in places.
Facebook link: http://www.facebook.com/pages/10-Games-Later/119981388088518
Dead Rising 2 swaps in a new setting and cavalcade of personalities, but despite the fresh faces, the experience remains remarkably familiar throughout. Fortune City -- a fictional, sprawling Las Vegas-style casino complex -- may be defined primarily through its slot machines and risque content, but like any worthwhile Vegas destination, its casino floors are bookended by malls and standalone shops, and you'll spend at least as much time looting stores as you will vaulting over roulette tables.
New lead Chuck Greene may lack the aggressive obnoxiousness of photojournalist Frank West (and is arguably a less endearing character because of it), but ultimately, his plight to save his infected daughter and clear his name after being framed for a zombie outbreak feels secondary to the immense joy of slaying the undead in all sorts of devious ways.
Living out your Shaun of the Dead fantasies by chucking records at zombies feels downright pedestrian in a game that lets you mow down foes while riding a pink tricycle, thwart on-comers with a phallic-shaped "massager," and trample enemies by the truckload while rolling through tunnels in a large metal ball straight out of American Gladiators. The collection of curious items is wider and more diverse the second time around, and even after playing through the original and the Xbox 360-exclusive prequel, Dead Rising 2: Case Zero, it's amazing how much fun it is to stumble on some random, otherwise mundane item and use it to bash the nearest shambling foe.
But as Case Zero demonstrated, Dead Rising 2 is no longer just about finding intense and incongruous ways to slay zombies -- it's also about inventing new contraptions to ratchet up both the bloodshed and hilarity. Specific items in the game can be combined with others, with dozens of available pairings that spawn shockingly creative death devices.
The Spiked Bat (baseball bat + nails) and Drill Bucket (power drill + bucket) initially entertain, but are quickly surpassed by much more ridiculous concoctions like the Heliblade -- a toy helicopter with machete blades -- and Roaring Thunder, which requires a car battery and Blanka mask; this combination is not only deadly, it simultaneously offers up one hell of an inside joke. Finding the items and discovering the combinations adds a completely new and totally optional layer of depth to the experience, and is sure to keep players entertained well past a standard campaign playthrough.
It's easy to lose track of time parading through the malls and casinos, racking up kills while experimenting with a wide array of found items, but don't fret: it's much harder to screw up your campaign progress by skipping out on essential missions. While the campaign maintains the structured, watch-the-clock approach of the first, the addition of three separate save slots means you can more easily roll back to an earlier point in the game if you miss a crucial mission cue.
Dead Rising 2's campaign stretches on in excess of 15 hours for each playthrough, but it's nearly impossible to fit in every side mission during a single run, meaning a second and maybe third shot should be considered to soak in every last bit of Fortune City. Both the core missions and optional quests -- which typically involve escorting survivors (who can actually fend for themselves this time around) to the safe house or battling psychotic bosses -- can feel like chores at times, and the plot twists are unlikely to throw anyone for a loop, but even with some still-clunky gameplay elements, Dead Rising 2 remains entertaining throughout.
And it's well worth sticking to the program and knocking out side missions, as leveling up endows Chuck with new moves and recipes for weapon combinations, thus enriching the rest of your zombie-killing escapades. A second online player can jump into your campaign as a co-op buddy, and while the influence of a second player doesn't significantly alter the experience, it's certainly amusing to traipse around the complex with a pal. Plus, the online mini-games based on the fictional Terror is Reality game show -- seemingly a throwaway, bullet-point-on-the-box kind of feature -- are actually very entertaining, and can earn you a lot of in-game cash for use in the campaign.
Dead Rising 2 is filled with quirks and lingering flaws, but they're easily shrugged off when delivering the business end of an Electric Rake -- that'd be a car battery and rake joined with duct tape -- to an unsuspecting zombie, as the pure joy of creation and destruction alike come together to create an enthralling action experience that's still unlike anything else out there.
PROS: Still immensely fun to kill zombies in droves with mundane items; weapon creation system adds whole new layer to game; Fortune City is a wonderland of fresh possibilities; online modes are worthwhile additions.
CONS: Missions can be a bit bland and repetitive; frequent loading screens, plus a bit clunky and unrefined in places.
Facebook link: http://www.facebook.com/pages/10-Games-Later/119981388088518
Tuesday, 23 August 2011
Chat Room
Ok i finally got one installed!! yay!! :D ok so check out my rules our the top and thats all thanks
Aaron Good Gaming
Aaron Good Gaming
Monday, 22 August 2011
Sunday, 21 August 2011
Our Facebook Link
http://www.facebook.com/pages/10-Games-Later/119981388088518 like us on Facebook!!
Saturday, 20 August 2011
To all users!
Hello there again,
I have done some of the things i was aiming to do but i will be doing more later today.
http://www.facebook.com/pages/10-Games-Later/119981388088518 like us on Facebook this is our page so feel free to like us. I will add a like button for a long term solution but this should be as great for now until i mange to get it up and running:D
Good Gaming Aaron
I will be doing more reviews after i finish upgrading the site.
Tuesday, 16 August 2011
To all users!
Hello i hace decided to change some things with the site so i will do it on Saturday 20th 2011 of August. Or whatever it is. i will be installing a forum and a chat room and some pages and a navigating bar.
So like us on FB, comment, follow and tell your friends about this blog. Good Gaming Aaron
:D
So like us on FB, comment, follow and tell your friends about this blog. Good Gaming Aaron
:D
Saturday, 13 August 2011
Mass Effect 2 Colletor Ship Walkthrough
For those of you stuck
This mission starts after you have found your eighth crew member. The Illusive Man will call you and tell you about a collector ship that has been damaged. When you get to the ship, you'll find it empty. Move forward through the halls. You will get to some bodies, and here you will talk to Edi and your squad. You can get some paragon points though this dialogue. Ahead you'll find some pods.
Here you will get a special bonus power or item. You can choose from several options, but you can only pick one thing. You can choose the ability to use one new weapon class: shotgun, assault rifle or sniper rifle. If your class can already use one of these weapons, you can choose to get a new weapon:
Move forward until you get to a control platform. Here you will come under attack from collectors on other platforms. Stay behind cover (the control table) and take them out. Remember to use Unity if one of your squad members goes down (though I'd recommend waiting on both to die) or if you are in a tight spot. Personally I ignored the scions since they can't close in on you. I focused on taking out the collectors as fast as I could so they wouldn't become harbingers. After that, taking out the scions is just a game of patience.
Now you will have to fight your way back through all those tunnels you walked through to get here.
Keep going until you get to a locked door. When Edi opens the door you will be attacked by a praetorian. This is a large floating insect looking thing. It has a powerful beam weapon. Use a heavy weapon to take it out quickly. It's a good idea to leave your squad mates free roaming, since they'll otherwise likely be killed by the praetorian. Make them focus their fire on the husks and collectors while you handle the praetorian. The ramp is a good starting point, start aiming with the heavy even before the health meter shows to run down the armour, carefully directing your squad to the little guns. Depending on your difficulty, you may have to move up and down the ramp like during the earlier encounter to keep it away while you kill it.
Keep fighting your way out of the ship. Along the way you will find a Tech Damage Upgrade. You will have to deal with large groups of husks, so have a shotgun or some close-in powers ready. When you get the the shuttle you will end the mission.
This mission starts after you have found your eighth crew member. The Illusive Man will call you and tell you about a collector ship that has been damaged. When you get to the ship, you'll find it empty. Move forward through the halls. You will get to some bodies, and here you will talk to Edi and your squad. You can get some paragon points though this dialogue. Ahead you'll find some pods.
Here you will get a special bonus power or item. You can choose from several options, but you can only pick one thing. You can choose the ability to use one new weapon class: shotgun, assault rifle or sniper rifle. If your class can already use one of these weapons, you can choose to get a new weapon:
- Soldiers - Choice of Widow sniper rifle, Claymore shotgun, or Revenant assault rifle.
- Infiltrators - Widow sniper rifle or the ability to use shotguns or assault rifles.
- Vanguards - Claymore shotgun or the ability to use sniper rifles or assault rifles.
Move forward until you get to a control platform. Here you will come under attack from collectors on other platforms. Stay behind cover (the control table) and take them out. Remember to use Unity if one of your squad members goes down (though I'd recommend waiting on both to die) or if you are in a tight spot. Personally I ignored the scions since they can't close in on you. I focused on taking out the collectors as fast as I could so they wouldn't become harbingers. After that, taking out the scions is just a game of patience.
Now you will have to fight your way back through all those tunnels you walked through to get here.
Keep going until you get to a locked door. When Edi opens the door you will be attacked by a praetorian. This is a large floating insect looking thing. It has a powerful beam weapon. Use a heavy weapon to take it out quickly. It's a good idea to leave your squad mates free roaming, since they'll otherwise likely be killed by the praetorian. Make them focus their fire on the husks and collectors while you handle the praetorian. The ramp is a good starting point, start aiming with the heavy even before the health meter shows to run down the armour, carefully directing your squad to the little guns. Depending on your difficulty, you may have to move up and down the ramp like during the earlier encounter to keep it away while you kill it.
Keep fighting your way out of the ship. Along the way you will find a Tech Damage Upgrade. You will have to deal with large groups of husks, so have a shotgun or some close-in powers ready. When you get the the shuttle you will end the mission.
So like us on Facebook, Follow, Comment and tell your friends. Good Gaming AAron
Best Weapon Tactical Weapon List For Black Ops
Best Weapon Tactical Weapon List
Here are some of the most effective and important items your solider will be carrying yet most players don’t use their tactical equipment. Those that do use it don’t do so enough or don’t carry the most effective one.
Let’s start with Willy Pete, this provides a smoke screen to stop the enemy from seeing you and is highly effective in target based games especially the ones which involve bombs. You can provide yourself or mates cover to plant or disfuse bombs.
Nova Gas great again for target based games and should be used when the enemy is attempting to disfuse a bomb or capture a flag. If the gas is thrown on the target it’ll begin slowly killing your opponent eventually stopping them from completing their task.
Flashbang and concussion grenades have been around in all Call of Duty games and don’t need explaining, nor do I bother to use them.
Decoy is my favourite and I’ve wrote an article on Call of Duty Advanced tactics for using decoy were I explain how easy it is to get many kills by tricking the enemy in to thinking your somewhere your not and ambush them as they approach the fake target.
Let’s start with Willy Pete, this provides a smoke screen to stop the enemy from seeing you and is highly effective in target based games especially the ones which involve bombs. You can provide yourself or mates cover to plant or disfuse bombs.
Nova Gas great again for target based games and should be used when the enemy is attempting to disfuse a bomb or capture a flag. If the gas is thrown on the target it’ll begin slowly killing your opponent eventually stopping them from completing their task.
Flashbang and concussion grenades have been around in all Call of Duty games and don’t need explaining, nor do I bother to use them.
Decoy is my favourite and I’ve wrote an article on Call of Duty Advanced tactics for using decoy were I explain how easy it is to get many kills by tricking the enemy in to thinking your somewhere your not and ambush them as they approach the fake target.
Black Ops Tactical Weapons List
Willy Pete
Nova Gas
Flashbang
Concussion
Decoy
Youtube Call of the Dead Guides
I have compiled a few different strategy guides for call of the dead, and I am now going to make 1 thread with all the different guides on to make it easy to find whatever strategy that you are looking for!!!
I hope you enjoy!!!
Call of the Dead, Frequently Asked Questions, Locations and Tips!!!:
http://www.youtube.com/watch?v=tq-RxiziV3Q
Call of the Dead, Beginning Strategy Guide!!!
http://www.youtube.com/watch?v=azsUfTFDw94
Call of the Dead, Camping Spots Locations!!!
http://www.youtube.com/watch?v=3mwoH9sGvdg
Call of the Dead, Solo Caming Spot Location!!!
http://www.youtube.com/watch?v=uO8ZCzilwJE
Call of the Dead, Sh*t Just Hit the Fan Strategy!!!
http://www.youtube.com/watch?v=sw6usfwtA3w
Call of the Dead, Running the Map Loop!!!
http://www.youtube.com/watch?v=A6lJaXxaQrk
I hope these strategies help you with your Zombie Apocalypse!!! So like us on FB, follow, comment and tell your friends. Good Gaming Aaron
I hope you enjoy!!!
Call of the Dead, Frequently Asked Questions, Locations and Tips!!!:
http://www.youtube.com/watch?v=tq-RxiziV3Q
Call of the Dead, Beginning Strategy Guide!!!
http://www.youtube.com/watch?v=azsUfTFDw94
Call of the Dead, Camping Spots Locations!!!
http://www.youtube.com/watch?v=3mwoH9sGvdg
Call of the Dead, Solo Caming Spot Location!!!
http://www.youtube.com/watch?v=uO8ZCzilwJE
Call of the Dead, Sh*t Just Hit the Fan Strategy!!!
http://www.youtube.com/watch?v=sw6usfwtA3w
Call of the Dead, Running the Map Loop!!!
http://www.youtube.com/watch?v=A6lJaXxaQrk
I hope these strategies help you with your Zombie Apocalypse!!! So like us on FB, follow, comment and tell your friends. Good Gaming Aaron
Call of the Dead Easter Egg guide
We have some exciting news to bring you now, as just days after the release of the new Call of the Dead zombie map for Black Ops, we can tell you that the main easter egg has just been solved in single player mode, and the reward is something which will bring back a lot of memories.
It’s important to note that the main easter egg in the game is different depending on whether you are playing on single player mode or co-op. As far as we can tell, the co-op easter egg hasn’t been solved after the Golden Rod step yet, but we now know what happens when you finish it on single player.
After the first two steps mentioned here, obtaining the fuse and destroying the red orb generators, you then need to insert a morse code pattern on the levers located at the top of the building, the exact location is revealed in a video below courtesy of NextGenTactics who are probably one of the first teams to solve this mystery.
After you’ve done this step, a green light will appear from a submarine, and if you proceed to the bottom of the spiral stairs, you’ll see that’s where the green light stops. What you need to do here, is shoot a crawler into the green light using your V-R11 weapon. Watch closely as the transformed human gets sucked into the light and if you follow the stairs up, you’ll see he disappears into some vortex into the sky. So what do you do next?
Well, the clever guys at NGT discovered that you need to shoot one of these humans with a scavenger sniper rifle whilst they are being sucked into the green light. Doing so will cause him to explode and you’ll then receive the golden rod at the bottom of the stairs – but that’s not all!
After hitting the locked door a few times after giving Richtofen the golden rod, you’ll see the easter egg come to a conclusion, as they thank you for your efforts, before they are once again teleported to another location. They leave you with the Wunderwaffe lightning weapon as a reward, as well as a gamer picture of Takeo on your profile and the ‘Stand-in’ achievement!
Treyarch must have thought really long and hard about this easter egg story and it’s crazy to think it’s been solved in a matter of days. Have you got the wunderwaffe as well? Let us know if you have found out any more secrets in Call of the Dead zombies.
It’s important to note that the main easter egg in the game is different depending on whether you are playing on single player mode or co-op. As far as we can tell, the co-op easter egg hasn’t been solved after the Golden Rod step yet, but we now know what happens when you finish it on single player.
After the first two steps mentioned here, obtaining the fuse and destroying the red orb generators, you then need to insert a morse code pattern on the levers located at the top of the building, the exact location is revealed in a video below courtesy of NextGenTactics who are probably one of the first teams to solve this mystery.
After you’ve done this step, a green light will appear from a submarine, and if you proceed to the bottom of the spiral stairs, you’ll see that’s where the green light stops. What you need to do here, is shoot a crawler into the green light using your V-R11 weapon. Watch closely as the transformed human gets sucked into the light and if you follow the stairs up, you’ll see he disappears into some vortex into the sky. So what do you do next?
Well, the clever guys at NGT discovered that you need to shoot one of these humans with a scavenger sniper rifle whilst they are being sucked into the green light. Doing so will cause him to explode and you’ll then receive the golden rod at the bottom of the stairs – but that’s not all!
After hitting the locked door a few times after giving Richtofen the golden rod, you’ll see the easter egg come to a conclusion, as they thank you for your efforts, before they are once again teleported to another location. They leave you with the Wunderwaffe lightning weapon as a reward, as well as a gamer picture of Takeo on your profile and the ‘Stand-in’ achievement!
Treyarch must have thought really long and hard about this easter egg story and it’s crazy to think it’s been solved in a matter of days. Have you got the wunderwaffe as well? Let us know if you have found out any more secrets in Call of the Dead zombies.
Undead Nightmare
In Undead Nightmare, John is in his house with Abigail and Jack. They are all talking about general things, like a book Jack is reading, however they mention that Uncle hasn't returned from what he was doing yet. John however states that because of the storm, Uncle has probably went to a dry place nearby and will stay there until the storm subsides. Uncle is then seen, although he is undead. Uncle tries to attack them, and John fights back. John heads for his gun in a nearby shed, however when he comes back Uncle already bit Abigail in the neck. John shoots Uncle in the head and tends to Abigail. Jack comes outside and tries to help his mother. However, Abigail turns into a zombie and bites Jack, infecting him, meanwhile John runs for his lasso, then he hogties both of them, and after giving them both a plate of food, he leaves them in the house and sets out to find a cure.
John then goes to Blackwater, where he finds Professor MacDougal, who returned from Yale to document the undead infestation. Macdougal is killed by an infected Nastas however, and John is forced to clear out Blackwater and look for more survivors. He finds a family on a roof, killing undead, however they are no help. John finds another group of survivors, who all give him multiple theories they suspect caused the plague, including a "Snake oil merchant" and a "Freak with a glass eye".
If John goes to Tanner's Reach, he will meet a hunter who claims to have just shot a Sasquatch, starting "The Birth of the Conservation Movement" mission, which has John try to hunt down six Sasquatches. After finding the sixth one however, John learns that his hunting has doomed the Sasquatches and the last one there asks John to kill him because his family is dead. John can choose to kill him or not
John then goes to Blackwater, where he finds Professor MacDougal, who returned from Yale to document the undead infestation. Macdougal is killed by an infected Nastas however, and John is forced to clear out Blackwater and look for more survivors. He finds a family on a roof, killing undead, however they are no help. John finds another group of survivors, who all give him multiple theories they suspect caused the plague, including a "Snake oil merchant" and a "Freak with a glass eye".
If John goes to Tanner's Reach, he will meet a hunter who claims to have just shot a Sasquatch, starting "The Birth of the Conservation Movement" mission, which has John try to hunt down six Sasquatches. After finding the sixth one however, John learns that his hunting has doomed the Sasquatches and the last one there asks John to kill him because his family is dead. John can choose to kill him or not
Undead Single Player Characters
Protagonists
Story
- John Marston
- Abigail Marston
- Jack Marston
- Harold MacDougal
- Seth Briars
- Nigel West Dickens
- Mother Superior
- Ayauhtéotl
Side Missions
- Sasquatch Hunter
- Bonnie MacFarlane
- Leigh Johnson
- Herbert Moon
- American Army Captain
- Millicent Waterbury
- Mintie Cummings
- Winona Picket
- Grover Boone
- Silas Gaskell
- Chu Fook
- Orison Pratt
- Willie Oats
- Adrienne Lachance
- Porfiro Gutierrez
- Ramon Alvares
- Lydia Morales
- Rafael Carillo
- Santiago Valenzuela
- Merche Coronado
- D.S. MacKenna
- Landon Ricketts
Antagonists
Story
- Abraham Reyes
- Vincente de Santa
- Alma Horlick
- Peter Turner
- Jimmy Saint
- Mordecai Robbard
- Nastas
- Harold MacDougal
- Uncle
Side Missions
Achievements/Trophies
So like us on Facebook, follow, comment and tell your friends. Good Gaming AaronHow did Nazi zombies start on COD
There's still a lot to be discovered.. There's no official story for nazi zombies, only background stories for the characters you play as on Shi No Numa and Der Riese.
Judging from the radios that you can play in Der Riese I'm going to guess by saying that Der Riese is where nazi zombies were borne. I too would like to learn more about the creation / history of the nazi zombies..
But yes, there are multiple radios on Der Riese that play sequences of experimentation on nazi zombies / hell hounds.. There's more than one, but the one in the starting room goes like this -
Doctor: Stand up.
Zombie: *Groan*
Doctor: STAND UP!
Zombie: *Groans again*
Doctor: Good! Look at me. *Snaps fingers* OVER HERE!... Good.. Now walk forward.
Zombie: *Groans, 'footsteps'*
Doctor: EXCELLENT!
Zombie: *Groans 'more footstep sounds'*
Doctor: Keep coming, it's alright.. calm down.
Zombie: *Even more groaning and 'footstep sounds'*
Doctor: I ORDER YOU..!... KILL IT!
~ Gunshots and Zombie dying sound plays~
Doctor:... Bring me another
edit: I'm also going to add in that there's the radio that can be played in the back room plays a sequence of a Doctor having a successful experiment on hell hounds, but his daughter comes in and disrupts the experimentation and everyone gets locked in the room and is killed by hell hounds..
The little girl sounds like the little girl's voice that plays when you activate the "flytrap" Easter egg in Der Riese and play teddy bear hide and seek on Der Riese. Possibly her ghost?
So like us on Facebook, comment, follow and tell oyur friends about this blog. Good Gaming Aaron
Judging from the radios that you can play in Der Riese I'm going to guess by saying that Der Riese is where nazi zombies were borne. I too would like to learn more about the creation / history of the nazi zombies..
But yes, there are multiple radios on Der Riese that play sequences of experimentation on nazi zombies / hell hounds.. There's more than one, but the one in the starting room goes like this -
Doctor: Stand up.
Zombie: *Groan*
Doctor: STAND UP!
Zombie: *Groans again*
Doctor: Good! Look at me. *Snaps fingers* OVER HERE!... Good.. Now walk forward.
Zombie: *Groans, 'footsteps'*
Doctor: EXCELLENT!
Zombie: *Groans 'more footstep sounds'*
Doctor: Keep coming, it's alright.. calm down.
Zombie: *Even more groaning and 'footstep sounds'*
Doctor: I ORDER YOU..!... KILL IT!
~ Gunshots and Zombie dying sound plays~
Doctor:... Bring me another
edit: I'm also going to add in that there's the radio that can be played in the back room plays a sequence of a Doctor having a successful experiment on hell hounds, but his daughter comes in and disrupts the experimentation and everyone gets locked in the room and is killed by hell hounds..
The little girl sounds like the little girl's voice that plays when you activate the "flytrap" Easter egg in Der Riese and play teddy bear hide and seek on Der Riese. Possibly her ghost?
So like us on Facebook, comment, follow and tell oyur friends about this blog. Good Gaming Aaron
How To Surivive for Long On Black Ops Zombies
Ok so you keep dying at this game and want to impress your friends with your skill at it you have come to the right place!!
First
Run around and get a good gun. If your good (1st lvl of Zombies) grab the shot gun...if ur not the aiming for the 2 birds 1 stone trade then use the automatic gun at the top of the stairs. run around rebuilding and getting points and unlock doors and the box. and try to keep on getting good guns.
summary:
Get a gun
Run or camp
Rebuild for points
Unlock doors
Find a mystery box (try not to get the Teddy at first try)
and get ready for challenges
So more pointers.Bring Friends
This is almost a no brainer make sure you have other people playing this with you it makes a world of difference.
Dont huddle together
While it is a great idea to stay in the same room, huddling together in a bunch is the worst idea possible practically every death occurs due to your escape path being blocked by zombies so stay in seperate areas of the room so if you get blocked everyone else still has a chance to escape and possibly save you.
Communication
This means to inform your team mates if you are opening a door, your assigned barrier is broken and you are overwhelmed, you found a max ammo refill and need to tell them to reload so they get the maximum amount of ammo possible, informing them of the location of guns and speed colas and the list goes on just make sure they hear and understand, this is crucial.
Planning
This should also be a no brainer plan ahead by scoping out the map a few times with maybe one other person, know where the rooms and guns are, know when the dogs spawn etc.
Another good planning technique is after your partner/s have died and you are down to the last zombie shoot him one shot at a time in the legs until he is reduced to crawling this then allows you to sprint around the map to a nice camping spot with readily available guns, speed colas and whatever else your heart desires wait till the crawler catchs up with you and kill it your friends will respawn and you dont have to frantically search for something better then a pistol before you get your heads torn off.
Conserve ammo
Try to conserve ammo when possible aim for the head or at the beginning when the zombies are weak knife them instead of wasting ammo.
Strategically buy weapons
This almost falls under the category of planning but I decided it needed its own section. Buy guns according to their usefulness I try to keep to buying shotguns and SMGs I dont waste my points on an m14 or claymores when i know a shotgun will do better also dont just buy any weapon you see while there are a few that are better then others on average the guns within their gun types are basically the same and its just a waste of points.
Dont be a hero
While rambo did look totally badass, you probably wont sitting in final stand in a large group of zombies where your team mates cant get to you. Stick with your team mates and play smart.
Share points and kills
So this is pretty much self explanatory dont be a bitch and steal everyones kills we all need points for guns and hogging the points just makes it so your team loses faster. Along with this take turns opening doors it makes it so one person isnt blowing all their points on doors and is stuck with a dinky pistol 11 rounds into the game.
Have fun and relax
While we all love to compete and win this isnt real life dont go cuss out someone just because they got killed by zombies they cant help it and anger only makes it harder for you to play the game after a few rounds I advise getting up and taking a short walk I find this helps me, focusing too much on this game just makes it harder and makes you angrier.
Give them a chance to tear down some barriers at the start
In levels 1-5 the zombies are not very powerful so you can afford to let them tear down barriers before you kill them this lets you get more points from rebuilding barriers and more points make your life so much easier.
Use powerups wisely
Dont just pick up the powerups instantly understand what they do and whether its worth activating it now or once the next wave comes.
So like us on Facebook,comment, follow and tell your friends. Good Gaming Aaron
First
Run around and get a good gun. If your good (1st lvl of Zombies) grab the shot gun...if ur not the aiming for the 2 birds 1 stone trade then use the automatic gun at the top of the stairs. run around rebuilding and getting points and unlock doors and the box. and try to keep on getting good guns.
summary:
Get a gun
Run or camp
Rebuild for points
Unlock doors
Find a mystery box (try not to get the Teddy at first try)
and get ready for challenges
So more pointers.Bring Friends
This is almost a no brainer make sure you have other people playing this with you it makes a world of difference.
Dont huddle together
While it is a great idea to stay in the same room, huddling together in a bunch is the worst idea possible practically every death occurs due to your escape path being blocked by zombies so stay in seperate areas of the room so if you get blocked everyone else still has a chance to escape and possibly save you.
Communication
This means to inform your team mates if you are opening a door, your assigned barrier is broken and you are overwhelmed, you found a max ammo refill and need to tell them to reload so they get the maximum amount of ammo possible, informing them of the location of guns and speed colas and the list goes on just make sure they hear and understand, this is crucial.
Planning
This should also be a no brainer plan ahead by scoping out the map a few times with maybe one other person, know where the rooms and guns are, know when the dogs spawn etc.
Another good planning technique is after your partner/s have died and you are down to the last zombie shoot him one shot at a time in the legs until he is reduced to crawling this then allows you to sprint around the map to a nice camping spot with readily available guns, speed colas and whatever else your heart desires wait till the crawler catchs up with you and kill it your friends will respawn and you dont have to frantically search for something better then a pistol before you get your heads torn off.
Conserve ammo
Try to conserve ammo when possible aim for the head or at the beginning when the zombies are weak knife them instead of wasting ammo.
Strategically buy weapons
This almost falls under the category of planning but I decided it needed its own section. Buy guns according to their usefulness I try to keep to buying shotguns and SMGs I dont waste my points on an m14 or claymores when i know a shotgun will do better also dont just buy any weapon you see while there are a few that are better then others on average the guns within their gun types are basically the same and its just a waste of points.
Dont be a hero
While rambo did look totally badass, you probably wont sitting in final stand in a large group of zombies where your team mates cant get to you. Stick with your team mates and play smart.
Share points and kills
So this is pretty much self explanatory dont be a bitch and steal everyones kills we all need points for guns and hogging the points just makes it so your team loses faster. Along with this take turns opening doors it makes it so one person isnt blowing all their points on doors and is stuck with a dinky pistol 11 rounds into the game.
Have fun and relax
While we all love to compete and win this isnt real life dont go cuss out someone just because they got killed by zombies they cant help it and anger only makes it harder for you to play the game after a few rounds I advise getting up and taking a short walk I find this helps me, focusing too much on this game just makes it harder and makes you angrier.
Give them a chance to tear down some barriers at the start
In levels 1-5 the zombies are not very powerful so you can afford to let them tear down barriers before you kill them this lets you get more points from rebuilding barriers and more points make your life so much easier.
Use powerups wisely
Dont just pick up the powerups instantly understand what they do and whether its worth activating it now or once the next wave comes.
So like us on Facebook,comment, follow and tell your friends. Good Gaming Aaron
how to complete Halo Reach on Legendary
For those of you who want to complete it on the hardest leval!!
Don't run into a fight, but don't fight when you can run.
Tossing a grenade will often make the enemies dive for cover; that can give you more time to run.
You can:
-Run through most of Winter Contingency. Everything after the first handful of grunts and jackals until you find the lost marines.
And Nightfall (even if you can't pull of the glitch, there's no reason to fight until you get to the pylon.)
-Run around the hunters in New Alexandria (or use the rave easter egg.)
-Run past the first part of Pillar of Autumn (around to the left; Emile will create a distraction on the right) and jump through the window (after breaking it) to avoid fighting the hunters.
-----------
Other hints:
Needle weapons are the death of unshielded brutes. (Good to know in Exodus; vital in Pillar of Autumn.)
The AI always falls for hologram. ALWAYS. (Helpful for the last bit of Nightfall if you can't do the glitch, and the "Holdout" bit of Pillar of Autumn; save the sniper for the elites in the next bit.)
Never underestimate the power of a marine with a rocket launcher (or fuel rod cannon) on the back of your mongoose; unlimited auto-aimed explosives, that go for cover when you want them to, FTW! (Makes the "Beachfront" bit of Exodus much easier.)
I thought the final third of Long Night of Solace (once you're out of your space fighter) was the hardest part of the game. That's certainly where I died the most
So like us on Facebook, follow us, comments and tell your friends about this blog. Good Gaming Aaron
Don't run into a fight, but don't fight when you can run.
Tossing a grenade will often make the enemies dive for cover; that can give you more time to run.
You can:
-Run through most of Winter Contingency. Everything after the first handful of grunts and jackals until you find the lost marines.
And Nightfall (even if you can't pull of the glitch, there's no reason to fight until you get to the pylon.)
-Run around the hunters in New Alexandria (or use the rave easter egg.)
-Run past the first part of Pillar of Autumn (around to the left; Emile will create a distraction on the right) and jump through the window (after breaking it) to avoid fighting the hunters.
-----------
Other hints:
Needle weapons are the death of unshielded brutes. (Good to know in Exodus; vital in Pillar of Autumn.)
The AI always falls for hologram. ALWAYS. (Helpful for the last bit of Nightfall if you can't do the glitch, and the "Holdout" bit of Pillar of Autumn; save the sniper for the elites in the next bit.)
Never underestimate the power of a marine with a rocket launcher (or fuel rod cannon) on the back of your mongoose; unlimited auto-aimed explosives, that go for cover when you want them to, FTW! (Makes the "Beachfront" bit of Exodus much easier.)
I thought the final third of Long Night of Solace (once you're out of your space fighter) was the hardest part of the game. That's certainly where I died the most
So like us on Facebook, follow us, comments and tell your friends about this blog. Good Gaming Aaron
Duke Nuken Forever Cheats!! :D
So for all you cheaters out there heres some Duke Nukem Cheats Yeah he's back Baby!!
DNKROZ - Same as Cornholio
DNCORNHOLIO - God Mode (And Unlimited Jetpack).
DNKROZ - Same as Cornholio, just quicker to type.
DNVIEW - Same as the F7 key in the game.
(Also prints the message "You're too good to be cheating")
DNHYPER - Puts you in Steroids Mode.
DNITEMS - Gives all inventory items and keys.
DNWEAPONS - Gives all weapons and ammo.
DNKEYS - Gives all the keys.
DNSTUFF - Gives all weapons, keys, inventory items.
DNSCOTTYxyz - Level Warp. x is the Episode Number, yz is the level number.
DNSKILLx - Changes the difficulty mode to x. (x can be 0 to 3)
DNUNLOCK - Opens all doors and unlocks all locked doors.
DNMONSTERS - Turns off (or on) the monsters in the game.
DNCLIP - Walk Through Walls
DNSHOWMAP - Shows the entire map.
DNCASHMAN - Spews money everywhere when you press space.
DNCOORDS - Shows extremely detailed map coordinate/level information.
DNDEBUG - Shows some debug information.
DNRATE - Shows your frame rate onscreen. You must be in full screen mode for this to be anywhere near accurate.
DNCOSMO - says "Register Cosmo Today"
DNBETA - Prints the message "Pirates Suck!"
DNALLEN - Prints the message "Buy Major Stryker"
DNTODD - Prints the message "Register Cosmo Today!"
DNSKILL# - change skill level#
So like us on Facebook, comment, follow and tell your friends about this great blog! Good Gaming Aaron
DNKROZ - Same as Cornholio
DNCORNHOLIO - God Mode (And Unlimited Jetpack).
DNKROZ - Same as Cornholio, just quicker to type.
DNVIEW - Same as the F7 key in the game.
(Also prints the message "You're too good to be cheating")
DNHYPER - Puts you in Steroids Mode.
DNITEMS - Gives all inventory items and keys.
DNWEAPONS - Gives all weapons and ammo.
DNKEYS - Gives all the keys.
DNSTUFF - Gives all weapons, keys, inventory items.
DNSCOTTYxyz - Level Warp. x is the Episode Number, yz is the level number.
DNSKILLx - Changes the difficulty mode to x. (x can be 0 to 3)
DNUNLOCK - Opens all doors and unlocks all locked doors.
DNMONSTERS - Turns off (or on) the monsters in the game.
DNCLIP - Walk Through Walls
DNSHOWMAP - Shows the entire map.
DNCASHMAN - Spews money everywhere when you press space.
DNCOORDS - Shows extremely detailed map coordinate/level information.
DNDEBUG - Shows some debug information.
DNRATE - Shows your frame rate onscreen. You must be in full screen mode for this to be anywhere near accurate.
DNCOSMO - says "Register Cosmo Today"
DNBETA - Prints the message "Pirates Suck!"
DNALLEN - Prints the message "Buy Major Stryker"
DNTODD - Prints the message "Register Cosmo Today!"
DNSKILL# - change skill level#
So like us on Facebook, comment, follow and tell your friends about this great blog! Good Gaming Aaron
Max Payne 3
Max Payne 3 is an upcoming third-person shooter video game in the Max Payne franchise published by Rockstar Games for Microsoft Windows, PlayStation 3 and Xbox 360. Development is led by Rockstar Vancouver in collaboration with New England, London and Toronto studios.[3][4] This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake.[5]
The game was originally scheduled for release in late 2009.[6] However, it was pushed back to 2010 alongside several other Take-Two Interactive franchises in order to "benefit from having more development time." In June 2010, the game was again pushed back to 2011.[7] On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again.[8][9] The game was confirmed to be in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game.
According to Rockstar's Sam Houser, it is their intention on starting a new chapter of Max Payne's life with the game. "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." Since the last game, the press release states Max has left New York City behind and has "drifted from bad to worse." The press release then goes on to say Max has been double-crossed in this new city and he is searching for the truth and a way out.[6] The game will be set in São Paulo, Brazil, where Payne is working in the private security sector for a wealthy local family, set 8 to 12 years after the events of the second game.[8][11]
Rockstar initially claimed that series staple James McCaffrey would not return to the role of Max Payne, instead opting for an older actor.[12] However, in a May edition of Edge it was confirmed that James McCaffrey will not only return to voice Max Payne, but will also return in a full acting role through motion capture.[4]
So like us on Facebook,comment, follow and tell your friends. good gaming aaron
Rage
Sounds like a fun happy nice game well the tiitle says it all RAGE!!!!!
So i take you all think this going to be a all out happy story well its going to be a trip to hell nothing expected form the title...
In Rage's story, the asteroid strikes on August 23, 2038, and the few pockets of survivors are forced to begin a new civilization.
The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations, including racetracks. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own. Bandits and mutants serve as the player's main enemies for much of the game, and later races, although id Software has hinted at some sort of significant change around the halfway point in the storyline, where races become relevant.
The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special ability or trait that, combined with those of the other members, would help them rebuild society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies.
Yes i have heard all kinds of games trying to start a new Civilisation but i think we all know its going to be a disater from the begining. Yeah heres the guys i think want to make you feel what the "Civilisation" has to offer aka tearing all your guts out.
The Authority: Very little is known about the Authority. While their motives are unclear, they offer rewards to anybody who turns in an Ark Survivor. Obviously, avoiding them is in the player's best interest. It is also hinted that the Authority has been experimenting on the mutants, resulting in such beasts as the giant mutants.
Mutants: While not necessarily organized enough to be a distinct faction, mutants are nonetheless a common presence in the wasteland. Although a few have been wrangled for use in entertainment on Mutant Bash TV, plenty remain loose in the wasteland. Few details have been released, although one trailer depicts a mutant over two stories tall tearing apart a billboard, indicating that many victims of mutations have been altered dramatically. It has been evidenced that the Authority has conducted experiments on the mutants, resulting in the giant mutants.
The Wasted Clan: A dim-witted bunch that enjoys mechanics, home-brewed alcohol and fighting. The Wasted are most commonly found in (what used to be) industrial areas, where more scrap and parts are on hand for their automotive projects. In fighting, they'll sacrifice any semblance of tactics for the sheer effectiveness of blunt objects to the face, and prefer to reach for the nearest club and come at the player from any direction they can (although they will use guns on occasion).
The Ghost Clan: Sinister and stealthy, fearsome and fearless. The Ghost Clan is arguably the most id-like of Rage's enemies, dealing in the occult and staging gruesome sacrifices in order to gain a seat in the afterlife. Feared even by the other clans, Ghosts use the environment to their advantage while fighting - climbing around walls, leaps of faith, and hanging from beams are some of the many ways they evade the player, while their boomerangs provide both melee and ranged opportunities for them to cut intruders to ribbons.
The Scorcher Clan: The asteroid Apophis was the steed of a demigod - so says the Scorcher Clan, who believes that tapping the energy of the asteroid (and thus its supposed supernatural owner) will make them invincible. As their name suggests, the Scorchers like fire - lots of it - and they make this abundantly clear with the amount of it they paint onto their bodies and cars. Their leader, a brutal fellow named Reaver, absolutely despises the Shrouded Clan, and displays his leadership with a picture of the asteroid itself, emblazoned on his car. He likes fire, a lot of fire.
The Shrouded Clan: Behind the gas masks and orange scarves, they are deserters - the Shrouded Clan is made up of those who abandoned their own clans in disillusionment, and banded together to disguise their identity and motives. They are skilled engineers, and use their cunning to booby-trap their lairs, as well as craft RC bomb cars and automatic turrets (like those the player can make).
The Jackal Clan: aka "The Jackie Clan", howls in the night signal the coming of the Jackal Clan. Part animal and part human, they are a savage group of hunters and combatants. The Jackals act more like a pack of wolves on a hunt than a well-trained military force. They adorn their bodies with bones, furs and animal scalps that give them an appearance more beast than man. They are savage in nature and vicious in combat.
The Gearheads: The Gearheads are the most intelligent of the wasteland's factions. Not relying solely on brute force for survival, these bandits have built advanced machinery and weaponry that make them a force to reckon with. These bandits look to technology for their salvation and vow to never let “mother nature” destroy them again. Some believe that founding members of this group may well have been Ark survivors that gave up on society and went their separate ways
Yes there is a timeline for the epic fail of the future!!!!
2004: Scientists detect an asteroid the size of Manhattan spiraling in deep space. Excitement turns to concern as predictions have it passing dangerously close to Earth’s lunar orbit sometime in 2029. The asteroid is dubbed 99942 Apophis – after the Egyptian god of chaos.
The user plays as a survivor of the 2029 Apophis meteorite impact who has just awoken from an Ark (a world-wide movement which took scientists and other significant people, and froze them underground in cryo-pods so they could rebuild Earth). Soon, the player comes to realize that his Ark has malfunctioned and that he is the only survivor. Apparently this environment is perfectly suited to the rough-and-tumble dune buggy racing seen in games like MotorStorm, as that sort of gameplay will be an important feature of Rage. Players will have the ability to augment their cars with various items and upgrades they can gain by completing races, but the game is not specifically a racing title, trailers have shown a mix of mainly first person shooter elements as well as driving elements.
Rage will also feature some role-playing game (RPG) elements—an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons.[9] There will also be side missions. More on the RPG elements have not been detailed. At E3, Tim Willits stated that at the game's core is a first person shooter with car-combat added in and without the racing being the sole and central focal point. The game will be set in a post-apocalyptic wasteland created by an asteroid impact. The world will be populated by the human survivors of the impact who were preserved from the asteroid by being buried in the Arks. The world will also be populated by mutants who will serve as the player's main enemies at least for the first half of the game, as id is currently talking of a major change taking place at the midway point of the game
So like us on Facebook, comment. follow and tell your friends about this blog. Good Gaming Aaron
So i take you all think this going to be a all out happy story well its going to be a trip to hell nothing expected form the title...
In Rage's story, the asteroid strikes on August 23, 2038, and the few pockets of survivors are forced to begin a new civilization.
The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations, including racetracks. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own. Bandits and mutants serve as the player's main enemies for much of the game, and later races, although id Software has hinted at some sort of significant change around the halfway point in the storyline, where races become relevant.
The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special ability or trait that, combined with those of the other members, would help them rebuild society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies.
Yes i have heard all kinds of games trying to start a new Civilisation but i think we all know its going to be a disater from the begining. Yeah heres the guys i think want to make you feel what the "Civilisation" has to offer aka tearing all your guts out.
The Authority: Very little is known about the Authority. While their motives are unclear, they offer rewards to anybody who turns in an Ark Survivor. Obviously, avoiding them is in the player's best interest. It is also hinted that the Authority has been experimenting on the mutants, resulting in such beasts as the giant mutants.
Mutants: While not necessarily organized enough to be a distinct faction, mutants are nonetheless a common presence in the wasteland. Although a few have been wrangled for use in entertainment on Mutant Bash TV, plenty remain loose in the wasteland. Few details have been released, although one trailer depicts a mutant over two stories tall tearing apart a billboard, indicating that many victims of mutations have been altered dramatically. It has been evidenced that the Authority has conducted experiments on the mutants, resulting in the giant mutants.
The Wasted Clan: A dim-witted bunch that enjoys mechanics, home-brewed alcohol and fighting. The Wasted are most commonly found in (what used to be) industrial areas, where more scrap and parts are on hand for their automotive projects. In fighting, they'll sacrifice any semblance of tactics for the sheer effectiveness of blunt objects to the face, and prefer to reach for the nearest club and come at the player from any direction they can (although they will use guns on occasion).
The Ghost Clan: Sinister and stealthy, fearsome and fearless. The Ghost Clan is arguably the most id-like of Rage's enemies, dealing in the occult and staging gruesome sacrifices in order to gain a seat in the afterlife. Feared even by the other clans, Ghosts use the environment to their advantage while fighting - climbing around walls, leaps of faith, and hanging from beams are some of the many ways they evade the player, while their boomerangs provide both melee and ranged opportunities for them to cut intruders to ribbons.
The Scorcher Clan: The asteroid Apophis was the steed of a demigod - so says the Scorcher Clan, who believes that tapping the energy of the asteroid (and thus its supposed supernatural owner) will make them invincible. As their name suggests, the Scorchers like fire - lots of it - and they make this abundantly clear with the amount of it they paint onto their bodies and cars. Their leader, a brutal fellow named Reaver, absolutely despises the Shrouded Clan, and displays his leadership with a picture of the asteroid itself, emblazoned on his car. He likes fire, a lot of fire.
The Shrouded Clan: Behind the gas masks and orange scarves, they are deserters - the Shrouded Clan is made up of those who abandoned their own clans in disillusionment, and banded together to disguise their identity and motives. They are skilled engineers, and use their cunning to booby-trap their lairs, as well as craft RC bomb cars and automatic turrets (like those the player can make).
The Jackal Clan: aka "The Jackie Clan", howls in the night signal the coming of the Jackal Clan. Part animal and part human, they are a savage group of hunters and combatants. The Jackals act more like a pack of wolves on a hunt than a well-trained military force. They adorn their bodies with bones, furs and animal scalps that give them an appearance more beast than man. They are savage in nature and vicious in combat.
The Gearheads: The Gearheads are the most intelligent of the wasteland's factions. Not relying solely on brute force for survival, these bandits have built advanced machinery and weaponry that make them a force to reckon with. These bandits look to technology for their salvation and vow to never let “mother nature” destroy them again. Some believe that founding members of this group may well have been Ark survivors that gave up on society and went their separate ways
Yes there is a timeline for the epic fail of the future!!!!
- 2024: Apophis is privately assigned a Torino rating of 7, the highest ever on the scale to measure the likelihood of an object impacting Earth. Publicly, the US and other collaborating governments announce a rating of 4. NASA and the European Space Agency believe the rating will be increased to 10 within 12 months.
- 2025: The “Ark” project begins. Capsules are buried deep underground and designed to burrow out at preset dates several years after the disaster. The goal of the project is to preserve knowledge, genetic samples and other items essential for human life. Thousands of Arks contain groups of “inhabitants” who are injected with Nanotrites, an untested new technology allowing them to survive deep-freeze hibernation.
- 2025–2027: The government stockpiles massive arsenals of weapons and supplies within hardened fortifications deep inside the Earth.
- August 2029: News reaches the general population as smaller meteorites impact the Earth ahead of Apophis. The Ark project is initiated.
- December 2029: Apophis strikes the Moon and slams into the Earth carrying the force of 1,000,000 megatons of TNT. Entire countries are devastated, cities are erased, and lakes and rivers evaporate. The Earth is cast into a multi-year impact winter as the sun is blocked by dust and debris in the stratosphere. Within one year, 80% of Earth's life disappears.
- 2035: The dust starts to settle as survivors crawl out of caves and shelters to a world that is nothing like before. Civilization is gone, and little hope remains. People group together in loosely formed clans. Small settlements and camps are constructed as many try to find shelter from the unknown dangers lurking in the wasteland that Earth has become
The user plays as a survivor of the 2029 Apophis meteorite impact who has just awoken from an Ark (a world-wide movement which took scientists and other significant people, and froze them underground in cryo-pods so they could rebuild Earth). Soon, the player comes to realize that his Ark has malfunctioned and that he is the only survivor. Apparently this environment is perfectly suited to the rough-and-tumble dune buggy racing seen in games like MotorStorm, as that sort of gameplay will be an important feature of Rage. Players will have the ability to augment their cars with various items and upgrades they can gain by completing races, but the game is not specifically a racing title, trailers have shown a mix of mainly first person shooter elements as well as driving elements.
Rage will also feature some role-playing game (RPG) elements—an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons.[9] There will also be side missions. More on the RPG elements have not been detailed. At E3, Tim Willits stated that at the game's core is a first person shooter with car-combat added in and without the racing being the sole and central focal point. The game will be set in a post-apocalyptic wasteland created by an asteroid impact. The world will be populated by the human survivors of the impact who were preserved from the asteroid by being buried in the Arks. The world will also be populated by mutants who will serve as the player's main enemies at least for the first half of the game, as id is currently talking of a major change taking place at the midway point of the game
So like us on Facebook, comment. follow and tell your friends about this blog. Good Gaming Aaron
Monday, 1 August 2011
Hello Everyone
Enjoying summer, hope so well i have changed some things and would like to say if you are heading to the beach we have a mobile template whhich allows users with mobile internet access to view my blog in a different way than on a computer.
Also i would like to write an e book about my site talking about my site's function and some of my reviews. although the e book will be short i will try to make it great for you!
SO LIKE US ON FACEBOOK, COMMENT, FOLLOW AND TELL YOUR FRIENDS ABOUT THIS GREAT BLOG. GOOD GAMING AARON
Also i would like to write an e book about my site talking about my site's function and some of my reviews. although the e book will be short i will try to make it great for you!
SO LIKE US ON FACEBOOK, COMMENT, FOLLOW AND TELL YOUR FRIENDS ABOUT THIS GREAT BLOG. GOOD GAMING AARON
The Elder Scrolls V: Skyrim
Skyrim retains the traditional open-world gameplay found in the Elder Scrolls series.[2] The player is free to roam the land of Skyrim at will, either on-foot or on horseback. Within Skyrim lie five major cities and numerous smaller towns, and expanses of wilderness and mountain ranges.[3] Each city or town has its own economy, which the player can either stimulate by completing jobs such as farming and mining, or harm by sabotaging industrial buildings.[3] The player can train in eighteen different skills, and the player character is leveled up by raising skills. The class system traditional in role-playing games, which had been present in Oblivion, is removed to allow the player's play-style to develop naturally.[4][5] Perks are skill-specific abilities, organized in a system of branching groups called "skill trees." The player can choose from one of 280 perks each time their character is leveled until the player character has leveled fifty times. Leveling is possible past level fifty, but the rate at which the player levels is significantly reduced.[6] The on-screen heads-up display only appears when the player's health, stamina, or magicka are being depleted. Items and equipment layouts can be saved to a quick-access menu, and the pause-screen inventory menu is presented in a compass-style overlay;[2] while in the inventory, the player can rotate and zoom in on acquired items.[7]
Weapons can be created by the player at a forge, and are assigned to each hand individually, allowing for dual-wielding.[8] At the cost of stamina, the player can sprint and jump. Shields can be used with a bashing attack, and timing is required for blocking with a shield. Blunt, bladed, hacking and stabbing weapons each have specific advantages and roles; as an example, the player is granted the ability to perform finishing moves. There are over eighty-five spell types, which can be used in ranged and close combat forms. Spell types have specific qualities; a frost spell slows and drains stamina, while a fire spell causes prolonged damage through burning, and may also ignite the environment.[9] Players can equip one spell per hand and will be able to charge up spells before casting for greater power.[3] When practicing archery, arrows take longer to draw back than in previous Elder Scrolls games, but do greater damage. Because of this, arrows are expensive and considered rarities. A player equipped with a bow can use it defensively in close combat, in a charging counterattack. The player can sneak, and non-player characters (NPCs) become alerted if the player's movements are detected.[9]
Skyrim makes use of the Radiant AI artifical intelligence system created for Oblivion, which has been updated to allow NPCs to "do what they want under extra parameters".[10] The updated system allows for greater interaction between NPCs and their environments; NPCs can perform tasks such as farming, milling and mining in the game world. NPCs can interact with the player character through conversation, and can request favors and training for the player, or challenge the player character to a duel. Events such as dueling are randomly-generated encounters, taking influence from Bethesda's previous game Fallout 3.[11] Skyrim introduces the Radiant Story system, which governs quests and how they function. Side-quests are dynamically altered based on the player's actions, and are tailored to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored, and face enemies that are defeated most effectively
with the player's preferred combat style.
Skyrim is not a direct sequel to Oblivion; rather, it is a new chapter in the Elder Scrolls series, set two hundred years after the events of Oblivion.[14] In the preamble to Skyrim, the Empire began ceding territory to the Elven nations it once ruled, because there was no heir to the Emperor's throne. The Blades had no one to defend, and gradually died, were murdered, or secluded themselves from the rest of the world.[14] After the king of Skyrim was assassinated, a civil war broke out amongst the native Nord race – the majority being those who wished for Skyrim to secede from the Empire, and the rest being those who wished for Skyrim to stay in the Empire.
As with previous Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner, on the way to their own execution. The player eventually learns that Skyrim's civil war is last in a sequence of prophetic events foretold by the Elder Scrolls, which also foretell of the return of Alduin, the Nordic god of destruction. Taking the form of a gigantic dragon, Alduin is prophesied to consume the world with his servants, the Jills (a race of black dragons). The player character is the last Dovahkiin (Dragonborn), a dragon hunter anointed by the gods to help fend off the threat Alduin poses to Skyrim and Tamriel. Aiding the player is Esbern (voiced by Max von Sydow), one of the last Blades.[
Folklore is commonplace within Skyrim's game world. Creatures such as mammoths and sabre-toothed cats are encountered throughout the game and can be slain.[2] The legendary dragons have a particular influence on gameplay and story,[5] and are a challenging opponent for the player. Dragons are not scripted, as they can show up anytime, anywhere and are capable of attacking anything. Different races of dragons are encountered throughout Skyrim, either alone or in small groups. They can speak directly to the player character in the world's native language of Draconic.[11] Dragons can attack cities and towns at random, "merrily [ravaging] towns without warning";[10] often, dragons nose-dive to the ground, march through city streets and breathe fire, which engulfs and causes significant damage to city structures. Not every dragon will be hostile, and some can be communicated with.[5]
Through a course of events, the player character learns that he/she is "Dragonborn."[5] Because of this, the player is granted the ability to use dragon shouts. These are powerful skills gained by slaying dragons, examples of which include teleportation, slowing down time, and summoning a dragon to aid the player. Dragon shouts (Dovahzaan) are described as battle cries spoken in the native language of the dragons.[13] There are over twenty different dragon shouts to be gained throughout the game, and they become more effective as the player absorbs the souls of slain dragons. A minority of non-player characters also have the ability to use dragon shouts
Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from destruction
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Weapons can be created by the player at a forge, and are assigned to each hand individually, allowing for dual-wielding.[8] At the cost of stamina, the player can sprint and jump. Shields can be used with a bashing attack, and timing is required for blocking with a shield. Blunt, bladed, hacking and stabbing weapons each have specific advantages and roles; as an example, the player is granted the ability to perform finishing moves. There are over eighty-five spell types, which can be used in ranged and close combat forms. Spell types have specific qualities; a frost spell slows and drains stamina, while a fire spell causes prolonged damage through burning, and may also ignite the environment.[9] Players can equip one spell per hand and will be able to charge up spells before casting for greater power.[3] When practicing archery, arrows take longer to draw back than in previous Elder Scrolls games, but do greater damage. Because of this, arrows are expensive and considered rarities. A player equipped with a bow can use it defensively in close combat, in a charging counterattack. The player can sneak, and non-player characters (NPCs) become alerted if the player's movements are detected.[9]
Skyrim makes use of the Radiant AI artifical intelligence system created for Oblivion, which has been updated to allow NPCs to "do what they want under extra parameters".[10] The updated system allows for greater interaction between NPCs and their environments; NPCs can perform tasks such as farming, milling and mining in the game world. NPCs can interact with the player character through conversation, and can request favors and training for the player, or challenge the player character to a duel. Events such as dueling are randomly-generated encounters, taking influence from Bethesda's previous game Fallout 3.[11] Skyrim introduces the Radiant Story system, which governs quests and how they function. Side-quests are dynamically altered based on the player's actions, and are tailored to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored, and face enemies that are defeated most effectively
with the player's preferred combat style.
Skyrim is not a direct sequel to Oblivion; rather, it is a new chapter in the Elder Scrolls series, set two hundred years after the events of Oblivion.[14] In the preamble to Skyrim, the Empire began ceding territory to the Elven nations it once ruled, because there was no heir to the Emperor's throne. The Blades had no one to defend, and gradually died, were murdered, or secluded themselves from the rest of the world.[14] After the king of Skyrim was assassinated, a civil war broke out amongst the native Nord race – the majority being those who wished for Skyrim to secede from the Empire, and the rest being those who wished for Skyrim to stay in the Empire.
As with previous Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner, on the way to their own execution. The player eventually learns that Skyrim's civil war is last in a sequence of prophetic events foretold by the Elder Scrolls, which also foretell of the return of Alduin, the Nordic god of destruction. Taking the form of a gigantic dragon, Alduin is prophesied to consume the world with his servants, the Jills (a race of black dragons). The player character is the last Dovahkiin (Dragonborn), a dragon hunter anointed by the gods to help fend off the threat Alduin poses to Skyrim and Tamriel. Aiding the player is Esbern (voiced by Max von Sydow), one of the last Blades.[
Folklore is commonplace within Skyrim's game world. Creatures such as mammoths and sabre-toothed cats are encountered throughout the game and can be slain.[2] The legendary dragons have a particular influence on gameplay and story,[5] and are a challenging opponent for the player. Dragons are not scripted, as they can show up anytime, anywhere and are capable of attacking anything. Different races of dragons are encountered throughout Skyrim, either alone or in small groups. They can speak directly to the player character in the world's native language of Draconic.[11] Dragons can attack cities and towns at random, "merrily [ravaging] towns without warning";[10] often, dragons nose-dive to the ground, march through city streets and breathe fire, which engulfs and causes significant damage to city structures. Not every dragon will be hostile, and some can be communicated with.[5]
Through a course of events, the player character learns that he/she is "Dragonborn."[5] Because of this, the player is granted the ability to use dragon shouts. These are powerful skills gained by slaying dragons, examples of which include teleportation, slowing down time, and summoning a dragon to aid the player. Dragon shouts (Dovahzaan) are described as battle cries spoken in the native language of the dragons.[13] There are over twenty different dragon shouts to be gained throughout the game, and they become more effective as the player absorbs the souls of slain dragons. A minority of non-player characters also have the ability to use dragon shouts
Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from destruction
SO LIKE US ON FACEBOOK, COMMENT, FOLLOW AND TELL YOUR FRIENDS ABOUT THIS GREAT BLOG. GOOD gAMING AARON
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