Sunday 24 July 2011

Call of Juarez: The Cartel

 The trio are drafted in to go after the Mendoza cartel after it bombed the DEA offices. The action begins in an impressively believable rendition of LA's dodgiest environs, but soon branches out into more countrified territory.
The gameplay doesn't vary enormously, mainly consisting of shooting hordes of enemies whose AI is sufficiently honed that you have to take a careful approach, making heavy use of cover (the game uses a manual rather than automatic system, which is sensible and works well).
There are plenty of set-pieces reminiscent of Call of Duty's Breach and Clear sequences, in which you kick in doors and take on a roomful of drug-runners, with a slo-mo period giving you the edge. There are car-chases galore, and helicopters armed with rockets and machine-guns provide the equivalent of boss-battles.
In other words, it's a perfectly decent game (although in no way spectacular), with a three-player drop-in co-op mode and the characters' different secret agendas adding some replay value. But all the way through, the abandonment of the Western theme nags at you. Can we have our six-shooters back, please?

Play as Ben McCall, a brutal LAPD cop and descendent of Ray McCall, or Eddie Guerra, a DEA agent with a chronic-gambling habit, or gang-affiliated street kid turned FBI agent, Kim Evans. Each character has their own unique story. As you fight to dismantle the Cartel and unfurl the mystery of the bombing, you'll embark on an epic, bloody road trip from the streets of Los Angeles to Ciudad Juarez.

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