Your Insanity Guide (Spoilers)
Enjoy this guide for the ME2 on the hardest leval this is a good guide to surviving long enough to get into the Normandy without dying
Best Classes: Soldier, Infiltrator, and Sentinel
Soldier:
The soldier is probably the best class for an insanity run because of their versatility. You have access to all the important weapons in the game. Add a loyalty power like barrier or geth shield boost, and you can basically match the sentinel's tech armor. Adrenaline is also awesome for those precision shots. The downside to a soldier is that they do not have any biotics or techs, meaning you will be relying on your squadmates a little more. You also have no reliable defence if somebody charges you unless you pick up a shield type loyalty power.
Infiltrator:The infiltrator has access to the sniper rifle right off the bat, which is arguably the best weapon to take out those tougher enemies.The infiltrator also comes with a great skill in cloak. It is a great offensive and retreating ability. Like the soldier, the barrier powers are very effective, but you can pick up something more offensive like reave and ammo types. However, you have few skills that are effective against organics, meaning you will rely on squadmates like Miranda for warp. You do not face too many mechanical enemies, so some skills are not as effective.
Sentinel:
The sentinel is your basic all around class that can handle anything. Against organics, use warp; against mechanical enemies, use overload; dieing use tech armor. The sentinel has the best defensive armor, and has access to some of the best powers. You do not have to waste your loyalty power on a barrier type power as they do not stack. The only negative thing is that you will only have access to the more basic weapons until weapon training.
Play insanity on your second playthrough.
No, you do not have to, but it will be easier. Firstly, you get to choose a loyalty power right when you start the game, meaning you do not have to wait to gain the loyalty of your squadmates. Second, you will know what to expect in the game, from the enemies to the levels. I suggest to import a ME1 character for your insanity run as it will be easier. The problems in insanity come from the beginning to the mid mark of the game. While powers are nice, it is way easier to fight a lvl 5-10 enemy. It takes a lot less time than fighting a lvl 35 enemy. It is not impossible to use your new game + character, but the beginning will be a little tougher. After a while, though, the game difficulty will be approximately the same. The thing is your weapon/tech/biotic/etc. upgrades play a bigger part than your skills in most instances.
Some General Tips:
-If you can not use a sniper rifle, pick one up with weapon training as it is the most effective against the tougher enemies
-You must manually direct your squad if you want them to live and be effective
-An obvious one, cover is your best friend and must be used constantly
-Against the tougher enemies like mechs, etc. use the walls. What I mean is that when you are aiming with something like the assault rifle, smg, etc. you actually see more of what is in front of you (on the right side), then the enemy. You can use corners to shoot down the tougher enemies without them being able to hit you.
Best Squad Mates:
Grunt: -he is your tank. When loyal, his fortification ability gives him a lot of survivability. He can take a few more hits while dishing out a decent amount of damage. He may not have the best skills, but his shotgun/assault rifle do decent damage. He also serves as a decent distraction for your enemies, giving you a little more time. Basically he can take a few hits, when loyal, so you can make a few mistakes with him.
Legion:-he is like Grunt, but with a sniper rifle. His drone can also serve as a distraction. He does not seem to last as long as Grunt under fire, but does more damage than Grunt while being a decent tank. Like Grunt, however; does not have the best offensive abilities.
Miranda:-she is a sentinel minus the armor. She has the great offensive powers: overload, and warp. If you are a soldier, or a infiltrator I would recommend her as she adds some decent power/damage. She does not have good survivability though, so always keep her in cover.
Tips for the tougher parts:
Garrus Recruitable mission:
The hardest area comes just before the mini boss. Garrus goes commando and picks a bad cover spot. This is the area where the enemy can shoot Garrus constantly from the stairs. The most effective way to get past this is to bring the fight to them. When Garrus moves, immediately go to the top of the stairs, and get the enemies attention. The enemy will usually then stay at the bottom of the stairs, and attack you instead of Garrus. This gives you a lot more time, while being pretty safe from the onslaught yourself. Heavy weapons can help if they start rushing you.
Horizon:
The tough part comes in the room where you activate the cannons. The best strategy is to be very mobile, especially when enemies get near you. There are many objects for cover to protect you that this place is very maneuverable without getting yourself in trouble. When you first enter the area, the best place for your squadmates and yourself is a slightly elevated cover area on your left. Initially, you will have to deal with 2 scions and some husks. The left side, as mentioned earlier is perfect, as it allows you to move around in the small area to take care of the husks while being protected from the scions. After that, as the scions get closer, use the whole map. What I mean is run around, get new cover, and finish off the scions. They should never be able to keep up with you. After the first threat, activate the cannons, and return to the same cover. You will have to deal with 2-3 waves of collectors and husks. Use the same strategy for the husks as you should be able to get rid of them before the harbringers get close to you. Then use that cover to take out the collectors and the harbringers. If he gets too close, the bet bet is to finish him there, because it is the best cover for the rest of the waves, and collectors will never go up there. After finishing the waves of collectors, there is a mini boss. This boss is quite simple, but he will annihilate you, if you stay in the same area for too long. Simply leave your squad there, and run around the whole map, creating distance, getting cover, and pegging down his life. Use your squadmates powers, and run away when the boss gets close. Make sure to time yourself when to run to new cover, and do not allow the boss to get too close.
Collectors ship:
The infamous collectors ship. The trap is probably the most frustrating part of the game for most people. You face 3 waves of collectors and 2 scions. The toughest part of this area is at the beginning. You do not have great cover, and face the onslaught of 1 scion, and 3 collectors off the bat. The harbringer will also constantly take over a collector if he does not already have one. The quickest and most effective way would be to use a heavy weapon. The cain, the collector rifle, and the terminus weapon can make quick work of the first wave. The cain is probably the most effective as it can get rid of the 3 collectors and take out most of the scions life in one shot. If not, position yourself and one squadmate behind the middle cover while moving a tougher squadmate behind the small wall next to the attacking platform. What makes this spot hard is that a harbringer will likely form, then the harbringer charges you, can shoot you out of cover, and you are constantly getting pestered by a scion and a couple collectors. You are going to need to use most of that middle cover to move left and right. If you are constantly moving, the harbringer will not be able to shoot you out of cover, and the scion should not be able to hit you. I would suggest, if you can to take out the harbringer as fast as you can. Using a sniper, a heavy weapon, and your squadmates skills are the most effective. Then take out the collectors before the next wave of enemies come. You can leave the scion alive as he will rarely be able to hit you once you move. The next wave/platform will appear on your left. Leave your mates where they are, and move to your left (enemies right) behind the giant wall of cover, but do not go in cover. The scions will not be able to hit you, and the harbringer will not jump down while you are there. It will become a simple game of peek a boo, as you slowly take them out. Again the cain, could get rid of the difficult beginning, and I would highly suggest if you can not get past the first wave of enemies.
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