Thursday 20 October 2011

Tell A Friend Button

I have installed a "Tell a Friend" button to the blog so please use it!!

Aaron

Monday 17 October 2011

Fifa Street

FIFA Street (also known as FIFA Street 4) is a forthcoming game in EA Sports' FIFA Street franchise based on the sport of street football. It will be the first such game in almost four years, and a reboot for the series. FIFA Street is being developed by some of the same team behind FIFA 12, including creative director Gary Paterson, and will use the FIFA 12 game engine.[2][3]
The game was announced on 16 August 2011 at the Gamescom event in Germany, and will be released on the Xbox 360 and PlayStation 3 consoles in March 2012. Along with several other new EA Sports titles, FIFA Street will be available early to purchasers of the EA Sports Season Ticket.[3]

Gameplay
In an effort to make the game more "authentic", the stylised cartoon-like visuals of previous games in the series has been dropped in favour of a more realistic look, though there will still be the same emphasis on skill moves and tricks. The focus is once again on fast-paced games involving small teams of five or six players per side, one-on-one, and game modes based on panna and futsal also included.[4][2] As with the previous games in the series, skill moves are an important element of gameplay. FIFA Street will feature twice as many tricks as are possible in FIFA 12, with much greater variety, and over 50 more than its predecessor FIFA Street 3.[1][2][5] Other new features will include improved one-touch passing, a feature called Street Ball Control, and a new "ATTACK" dribbling system.[3][4]
The game will feature a large number of real-life players from 120 teams of many of the world's biggest leagues, and 35 locations from around the world ranging from Amsterdam streets to the beach in Rio de Janeiro. Each of these arenas will attempt to reflect the style of football played in that country.[5][2][4][1]

Online

The game will be compatible with the EA Sports Football Club service introduced with FIFA 12, which has been compared to a social network that tracks what players do in the game and awards
This will be linked to both friend-based and worldwide leaderboards, and include a levelling system.[6] EA Sports Football Club will in future connect play across multiple titles, starting with FIFA 12 and FIFA Street. By playing both games XP earned in one will be carried over to the other.[7]

Friday 14 October 2011

Ace Combat: Assault Horizon

The story is written by New York Times bestselling author Jim DeFelice, and takes place in the year 2015. Lieutenant Colonel William Bishop, leader of the Warwolf Squadron, is part of the NATO-led 108th Task Force, who are on a mission to stop an anti-government insurgency that is sweeping throughout the African continent. The 108th Task Force is part of a large multinational military force in Africa that includes U.N. troops as well as Russian support forces. However, during their missions, the task force begins to notice that the rebels have created a fearsome weapon called "Trinity", which manages to contain the power of a small nuclear bomb into a warhead that can be fitted on to a standard cruise missile. Later, Markov leads a squadron of rebel aircraft to raid the NATO airbase, and almost half of the Russian contingent defects to his side. Markov and Bishop have a brief aerial duel, with Markov gaining the upper hand by severely damaging Bishop's fighter. Fortunately for Bishop, Markov runs low on fuel and retreats, but not without mocking his American rival. After Bishop returns to base, Markov demonstrates the power of Trinity by using it to destroy a nearby city.
Reeling from the discovery of Trinity and the defection of the Russian pilots, the 108th scrambles to try and stop Markov, who has threatened to use Trinity on Dubai. While Warwolf Squadron intercepts bombers and fighters headed to the city, Shooter and Nomad Squadrons intercept rebel cargo ships in hopes of seizing their Trinity warheads. However, the threat against Dubai was a smokescreen. Markov's true goal was to start a coup in Russia. The New Russian Federation (NRF) quickly takes control of Moscow and several areas of Russia. NATO and loyalist Russians both work together to battle the NRF, and eventually manage to liberate Moscow and force the NRF to surrender, despite the NRF's attempts to stop them by using Trinity. Bishop also gets his revenge on Markov by shooting him down during the battle. However, a spy camera reveals that Markov's true intention was not to take control of Russia, but to take revenge on America for its role in the Kosovo War, since his wife was killed in an American airstrike. He steals the last remaining Trinity warhead and escapes to South America, where he plans to attack the United States directly.
In order to counter Markov, Warwolf Squadron is immediately relocated to Miami to intercept Markov's forces if they attempt to attack. This makes Bishop uneasy, since he has had recurring nightmares of being killed by Markov in an aerial duel over Miami. As expected, Markov and his pilots attack Miami in full force, but are eventually repelled by Warwolf Squadron and the US Air Force. However, Markov manages to ambush Bishop, who is saved when his wingman, Jose "Guts" Gutierrez, blocks Markov's missile with his own plane. Guts is forced to eject, while Bishop manages to damage Markov's plane, preventing him from firing the Trinity warhead, and follows him to Washington D.C. Bishop finds the city already under attack by Markov's forces, and helps destroy them. Markov then reappears, intent on using Trinity on the White House. However, due to the damage he sustained in Miami, he can only fire the warhead at short range, forcing him to duel Bishop again. Markov manages to fire the warhead before being shot down and killed, but Bishop manages to intercept it before it could do too much damage. Upon landing his plane, Bishop is given a hero's welcome.

The major new gameplay feature is a system called "Close-Range Assault" (CRA), which aims to increase the intensity and bring the action closer to the player, without the feeling of "shooting at faraway dots" commonly seen in flight games. In the game, it is named "Dogfight Mode" (DFM) for air-to-air battles and "Air Strike Mode" (ASM) for air-to-ground targets.[3] They are not optional, as certain planes cannot be destroyed without CRA. To initiate DFM, the player taps LB+RB on the Xbox 360 and L2+R2 on the PS3 when they have gotten close enough to the plane they are targeting. ASM is initiated by pressing the same buttons at specific points around the map.
Also new to the series are attack helicopter missions, stealth bomber missions, and levels where the player controls a Black Hawk door gunner and an AC-130.
A new multiplayer mode called "Capital Conquest" involves two teams of 8 vs. 8 where each team takes turns either defending or attacking a world capital, such as Paris and Washington, D.C.. In this mode, fighters, attackers, attack helicopters, and bombers can fly together simultaneously. Each type of aircraft will have its advantages and disadvantages, having specific roles in the battlefield.[4][5]

[edit] Controls

There are two control schemes in the game: 'Original' and 'Optimum'.
  • The 'Original' control setting is similar to the controls in the previous titles under the name 'Expert'. As expected, it gives the player full control of the aircraft, with the left stick making it roll (not turn) when pushed right or left.
  • The new 'Optimum' controls (the default mode and the one used in all the trailers released so far) is not the equivalent of the usual 'beginner/novice' control style of the series. It prevents the player from doing full rolls but this is to gain the stability needed to get the best of the new ‘Close Range Assault System’.
Ace Combat: Assault Horizon makes the infamous "spamming missile" or "pixel shooting" techniques ineffective now especially when battling against humans. In order to shoot an ace the gameplay now requires the player to either surprise them or to enter close combat. The 'Optimum' mode makes it easier to learn.
In addition to these settings there are many options to tweak the controls and adapt to the player's style. It includes the choice of normal or reverse settings for the Pitch Control, Camera Control, Throttle, Yaw, and the order maps and weapons are cycled through. High G turns return from Ace Combat 6: Fires of Liberation, as well as Auto Pilot if both shoulder buttons are held down.
Last, the Flight Assistance provides opportunities to players such as Auto-leveling, Automatic Collision Prevention, Automatic Stall Prevention, Sight Assist, and Automatic Forward Target Selection. Flight Assistance can be turned on or off.
Ace Combat Assualt Horizon on XBOX 360 will support the Ace Edge Joysticks released with Ace Combat 6: Fires of Liberation.
Meanwhile, the post credit sequence reveals that Guts is still alive and shows him being rescued.

Thursday 6 October 2011

Rugby World Cup 2011


Rugby World Cup 2011 logo
Rugby World Cup 2011 Screen Shot
Rugby World Cup 2011 Screen Shot
Rugby World Cup 2011 Screen Shot

Rugby World Cup 2011--The Tournament


Rugby World Cup is the crown jewel of the sport and a prominent global property with television coverage of Rugby World Cup 2007 spanning more than 200 territories, reaching a cumulative audience of 4 billion viewers. Rugby World Cup 2011 is being held in New Zealand for the first time since the inaugural Tournament in 1987. Teams representing 20 nations will compete in 48 matches across 12 Host Cities between 9 September and 23 October 2011.

Game Overview

This is the official game of Rugby World Cup 2011 from the premier Rugby game developer. Be right in the centre of the mud, sweat, tears and passion as you take your team through the pool and knockout stages, right the way to the Final. Back your team, take on your hardest rivals and fight every inch for the right to proudly lift the Webb Ellis Cup.
  • 4-player simultaneous action during each match
    • Online play via Xbox Live and PSN
    • An easy and intuitive player editor
    • Five different gameplay modes
Rugby World Cup 2011 will reflect in detail the incredible action and passion of Rugby's showcase sporting event with the most accurate Rugby experience ever created.

Developed by leading Rugby developer HB Studios, Rugby World Cup 2011 represents the studio's first Rugby game on this generation of consoles and takes full advantage of the available hardware to create a game that reflects the prestige of the world's third-largest sports event.

Rugby World Cup 2011 will challenge players to pick from the 20 World Cup 2011 participating countries, and attempt to lead their team through the pool phase progress to the Final and the opportunity to lift the prestigious Webb Ellis Cup.

National rivalries, venues and player personalities are perfectly captured as participants will fight for the pride of their nation in either solo play or with up to three friends in local multiplayer matches. For the first time, Rugby World Cup 2011 will give players the chance to fight for the glory of their country online by challenging other players to one-on-one matches online.

F1 2011

F1 2011™

Be The Driver, Live the Life, Go Compete
F1 2011™ is the sequel to the BAFTA winning FORMULA ONE™ videogame from Codemasters®, the developer and publisher of award-winning racing games. Developed under Codemasters’ exclusive worldwide agreement with Formula One World Championship Limited, F1 2011 will come complete with all the official drivers, teams and circuits featuring in the 2011 FIA FORMULA ONE WORLD CHAMPIONSHIP™.
With a new focus on multiplayer gaming, including co-op Championships and split-screen mode, F1 2011 will invite players to ‘Be The Driver, Live the Life, Go Compete’ with a range of innovations, improvements and enhancements on and off the track. Set to be the most enthralling season yet, the 2011 FIA FORMULA ONE WORLD CHAMPIONSHIP features two new circuits in India and Germany, new drivers, rules, tyres as Sebastian Vettel seeks to defend his title.

Assassin's Creed Revelations

Assassin's Creed Revelations Image 1Screen 2Screen 3Screen 4

Assassin's Creed Revelations – Two Assassins, One Destiny

When a man has won all of his battles and defeated all of his enemies; what is left for him to achieve? Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed® Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altaïr, on a journey of discovery and revelation. It is a perilous path — one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
In addition to the culmination of Ezio's award-winning story, a refined and expanded online multiplayer experience returns with new and additional modes, maps, and characters, allowing you to test your slaying skills against others from around the world.

Key Game Features

Become Deadlier Than Ever — Wield the lethal skills of a wiser, more efficient and deadlier Ezio. Swiftly eliminate your adversaries by deploying a new arsenal of weapons and abilities, such as enhanced free-running and hookblade combat. Experience new levels of gameplay customization with bomb crafting, and use heightened Eagle Sense to vanquish your enemies and the environment.
Customize Your Attack — Ezio has mastered the use of explosives and can now combine materials from the world to create a variety of bombs to serve a multitude of functions. Choose from different categories of bombs, including; lethal, tactical and diversion.
  • Need to distract a guard? Use a non-lethal Cherry Bomb to create a diversion.
  • Crushed by a crowd? Use a Blood Bomb to clear the area for a quick getaway.
  • Time to make the kill? Use a Splinter Bomb with a brittle casing that explodes on impact to create deadly consequences.
Herald The Return Of A Legend — Experience the return of
Altaïr, the hero of the original Assassin's Creed, as a playable
character.
Test Your Skills Against The Best — A critically acclaimed multiplayer experience gets even better, with all-new team modes and infinite replay value.
Journey To Constantinople — Explore the vibrant and exotic Constantinople, the crossroads of the 16th Century Ottoman Empire and the intersection of two legends of their times, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze. This vast city provides more diverse environments than ever before encountered, enabling faster travel via zipline, aerial assaults, travel by sea and more.

Halo: Combat Evolved - Anniversary (Xbox 360)

Combat Evolved Anniversary is a spectacularly remastered version of the original “Halo” campaign, created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history. With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multiplayer maps in “Halo” history reimagined for Xbox LIVE, new challenges and a new story to uncover, Halo: Anniversary is a must-have experience, coming exclusively to Xbox 360 on Nov. 15, 2011.

Battlefield 3

Feel The Battle. This autumn, prepare to feel the most physical shooter ever created, powered by the all-new Frostbite 2 gaming engine.
Battlefield 3 leaps ahead of the competition with the power of Frostbite 2, the next installment of DICE’s cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before. In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding single player missions and competitive multiplayer actions ranging across diverse locations from around the globe including Paris, Tehran and New York.
Key Features:
  • Frostbite 2 - Battlefield 3 introduces Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights. Built upon this powerful game engine, Battlefield 3 immerses players physically and emotionally to the world around them like never before.
  • Feel the Battle - Feel the impact of bullets and explosions, drag your fallen comrades into safety, and mount your weapon on almost any part of the terrain. Battlefield 3’s cutting edge animation, spectacular visuals and real as hell battle gameplay attack your senses and make you feel the visceral warriors experience like no other FPS.
  • Unparalleled Vehicle Warfare - The best online vehicle warfare experience gets even better with a fitting sonic boom as fighter jets headline impressive lineup of land, air and sea vehicles.
  • Urban Combat - Take the fight to iconic and unexpected places in the USA, Middle East, and Europe including claustrophobic streets, metropolitan downtowns, and open, vehicle-friendly landscapes as you fight your way through the war of tomorrow.
Limited Edition Content
Battlefield 3 - Limited Edition features the digital expansion pack Battlefield 3: Back to Karkand at no extra charge. This themed multiplayer expansion pack includes four legendary maps from Battlefield 2 boldly re-imagined with Frostbite 2 physics, destruction and visuals. Completing the package are classic Battlefield 2 weapons and vehicles, unique rewards, new achievements/trophies, and more.

Fifa 12

FIFA 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. Experience the way real-world footballers challenge each other for the ball, win possession, and test each other physically. Enjoy an infinite variety of natural and believable outcomes in every collision. Players feel more resilient, push and pull during the fight for possession, and recover from light challenges more easily.

Revolutionary gameplay innovations make FIFA 12 deeper and more engaging. All-new Precision Dribbling creates a higher fidelity of touch on the ball for better control in tight spaces, more time to make decisions on attack, and more control over the pace of the game. Innovations in attack are balanced by a re-designed defending mechanism, making it as skilful and meaningful as real-world football. With all-new Tactical Defending, positioning and intercepting passes are as important as tackling. Tactics and timing are crucial. Plus, CPU players have been infused with Pro Player Intelligence, a self-awareness that enables them to behave and make decisions based on their own skills and tendencies, and gives them the aptitude to understand the strengths and weaknesses of teammates in every situation.

Introducing EA SPORTS Football Club—the heartbeat of FIFA 12—a live service connecting players to the real-world game with fresh, new content all the time, enabling them to support their favourite club and connect and compete with their friends, rivals and millions of other players around the world. Additional features will be revealed in the months ahead.

Key Features:

  • Player Impact Engine—Two years in development, the new physics engine is built to deliver real-world physicality in every interaction on the pitch. Experience an infinite variety of natural and believable outcomes in every contact. Players feel more resilient on the ball, push and pull during the fight for possession, and recover from light challenges more easily, preserving their natural momentum.
  • Pro Player Intelligence—CPU players have been infused with self-awareness and aptitude, enabling them to make decisions based on their own skills as well as the strengths and attributes of their teammates. Players who possess exceptional vision, for example, will see opportunities for through balls that other players won’t. Real Madrid’s Kaká will be more likely—and quicker—to pick out a run from a teammate farther away than a player with poorer vision. Additionally, teams will vary their attack based on the strengths of their players on the pitch, and the weaknesses of opposing players, creating a more authentic experience and greater variety of matches.
  • Tactical Defending—Re-designed defending mechanism fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling at the right moment. Tactics and timing are crucial.
  • Precision Dribbling—Enjoy new ways to take on opponents, more time on the ball to make decisions, and complete control of the pace of the game. Utilize close dribble touches in tight spaces, on the wings, and even while fending off an opponent.
  • EA SPORTS Football Club—For the first time ever, everything within FIFA 12, and against friends, is measured in a meaningful way. Every match matters, all season long. Earn experience points and level up to build status. Track friends, challenges and status through the web. Share and compare accomplishments and spread the news on social channels like Facebook. Plus, real-world storylines will drive content. Gamers will relive crucial real-world football events through regular challenges so that FIFA 12 will look, feel and play like the real-world season.
  • Support Your Club—A central experience in EA SPORTS Football Club that enables fans to represent their club and compete against rival clubs in everything they do in FIFA 12. Earn club points and lift your club higher in the Support Your Club League Tables or help them avoid relegation. Virtual league tables are reset each week to create new challenges, renewed rivalries, and fresh storylines.
  • True Injuries—The Player Impact Engine monitors contact between players in real-time, analyzing the force of the collision and impact on the body to detect real injuries, creating a deeper more challenging Career Mode. Manage new types of injuries and the risk of sending a player onto the pitch who isn’t fully healed.
  • New Presentation—Matches now have a real-world broadcast look and feel. Dramatically improved lighting, more authentic crowds, and new default camera make every game feel special.
  • Easier Navigation—Redesigned menu system for fast and easy navigation, featuring customizable Main Menu based on arena player, Virtual Pro and favorite club.
  • Complete Authenticity—Over 500 officially licensed clubs and more than 15,000 players

Monday 26 September 2011

Dance Central 2!!

I enjoyed dancing to this!! Tired me out.

Well the second one is coming out soon with new chracters and new songs!

Characters
New
  • Bodie (Riptide)
  • Glitch (Hi-Def)
  • Li'l T (Flash4wrd)
Returning
  • Angel (Lush Crew)
  • Emilia (Riptide)
  • Mo (Hi-Def)
  • Miss Aubrey (Lush Crew)
  • Taye (Flash4wrd)
Rumored
  • Oblio (Glitterati)
One two solid crew? Awesome either way i loved this game!

Now for the songs....
title↓Artist↓Decade↓Difficulty (out of 7)↓
"Baby Got Back (Mix Mix)"Sir Mix-a-Lot1990s7
"Born This Way"Lady Gaga2010s5
"Bulletproof"La Roux2000s1
"Club Can't Handle Me"Flo Rida ft. David Guetta2010s3
"DJ Got Us Fallin' in Love"Usher ft. Pitbull2010s5
"Mai Ai Hee (Dragostea Din Tei)"O-Zone2000s1
"Grenade"Bruno Mars2000s4
"Hot Stuff"Donna Summer1970s3
"I Like It"Enrique Iglesias ft Pitbull2010s3
"I Wish for You"EXILE2010s4
"Impacto (Remix)"Daddy Yankee feat Fergie2000s3
"Like a G6"Far East Movement ft Cataracs and Dev2010s5
"Massive Attack"Nicki Minaj ft Sean Garrett2000s4
"My Prerogative"Britney Spears1980s?
"Nothin' on You"B.o.B ft. Bruno Mars2000s3
"Rude Boy"Rihanna2000s3
"Conceited (There's Something About Remy)"Remy Ma2000s?
"Run (I'm a Natural Disaster)"Gnarls Barkley2000s6
"Sandstorm"Darude1990s1
"Satellite"Lena2010s7
"Reach"Atlantic Connection and Armanni Reign2000s5
"Sexy Chick"David Guetta ft. Akon2000s7
"Technologic"Daft Punk2000s5
"The Breaks"Kurtis Blow1980s6
"The Humpty Dance"Digital Underground1990s?
"This Is How We Do It"Montell Jordan1990s2
"Right Thurr"Chingy2000s2
"Venus"Bananarama1980s1
"You're a Jerk"New Boyz2000s?
"Turn Me On"Kevin Lyttle2000s?
"What Is Love"Haddaway1990s?
"Yeah!"Usher ft. Lil' Jon & Ludacris2000s?
"Get Ur Freak On"Missy Elliot2000s?
"Real Love"Mary J. Blige1990s?
"Body To Body"Electric Valentine2000s?
I thought Justin Bieber would be in there!!
I will be buying this game for the great dancing session i had the last game!!
And remeber to like us on Facebook!! Aaron good gaming

Sunday 25 September 2011

Changes To The Site

Hello Everyone!!

I have made it easier to connect your Facebook account to this site so if you are on Facebook like us and comment!!

I will be making a user registration soon with login stuff! So stick around for that. I have also made a recommandation box so tell me what you think i should do to improve the site. I also have some qusetions please leave answers on Facebook comment or this post

Should we open a twitter account?
Should we open a Youtube Account
Does everyone want a memebers area?
Should we open up a forum?
Should we let some of you writers write some posts for us!

Please leave your answers i need to know! Thank you Aaron. Anything else is welcome!:D

Saturday 24 September 2011

Duke Nuken Forever Walkthrough Duke Burger

Walkthrough for this mission Part 1,2 and 3

Duke Nukem Forever Walkthrough - Chapter 12: The Duke Burger: Part 1
In this mission Duke Nukem is inside a restaurant. Move forward and destroy all alien eggs until you enter the restaurant. Investigate the place and interact with all objects, then use the shrinking platform.
  • To exit the bathroom you have to look for a small hole near the red door with the Employees Only sign.
  • Use the pad you see inside and Duke will get bigger, then activate the highlighted control panel on the wall.
  • Break the red door to exit, and then use the shrinking platform again.
  • Now, look around and you will see a bench near the platform you used.
  • Jump on the two boxes and then on the bench. Then continue and jump on the first sink. Move forward and jump on the red trashcan. From there, sprint and jump and you will be inside the walls.
  • Go up on the pipe you see to the left, and then left again.
  • Continue up on the wooden ramp, and then go right. When you reach this point the first part of this chapter ends.

Duke Nukem Forever Walkthrough - Chapter 12: The Duke Burger: Part 2

  • When this part starts, just move forward and the floor will fall.
  • Use the platform in front of you and Duke will grow. Pick up the weapons and search the first room to the left.
  • Kill the pigcops that attack you and then look around for an entrance to the next serving room.
  • Jump on the red couches and then through the hole. You will automatically shrink and several pigcops will attack you.
  • After you kill them, you have to go up on the bar. Use the serving Pigcop statue to get there and move forward.
  • Go around the bar and up on the pipe to the right.
  • From there jump on the tentacle and follow it to the next room.
  • Before jumping on the ground, look around and you will see several shrinking platforms. When you get down, explore the room but be careful because you will be attacked by rats. Kill them and destroy the alien eggs.
  • You will also be attacked by aliens, however they are larger than you. The trick is that you have to fool them and make them step on the shrinking pads. If you can’t do this you won’t be able to kill them, so don’t waste your ammo on them. Just run around and they will step on those green pads.
  • The aliens you killed also opened a door, and it’s your way out of this chamber.
  • In the next room you have to get to the top of the shelves.
  • Go to the other side of the room and jump on the boxes to the right and then from one shelf to another. Make sure you kill the pigcops that attack you from the other side.
  • From one shelf to another you will have to get to the ventilation system, then to the next room.
  • Get down from the boxes and kill the rats, or use the rat-traps in your advantage. Make sure you don’t step on them. Shoot them if needed.
  • Climb the cart to the right and then get on the ice-machine. From here, there is only one way to go. Follow the shelves and destroy every can and jar. You can’t get stuck here, as long as you don’t fall into the water.
  • Keep your eyes on the ground for mouse traps and make sure you kill the Pigcops. All objects that can help you are highlighted.
  • When you reach the toaster, make sure you activate it and then quickly jump on it.
  • Turn off the electricity and the woman you saved will open a door for you.
  • In the next room jump on the boxes and enter the ventilation system.
  • Move forward and the second part of this chapter will end.

Duke Nukem Forever Walkthrough - Chapter 12: The Duke Burger: Part 3

  • Get out from the ventilation system through the exit you see on the floor.
  • Use the platform to get bigger and climb the ladder.
  • You will notice that you are on the roof. There is a small room where you will find the Holoduke and on the floor near a dead body is the Shrink Ray gun.
  • On the roof you will have to fight waves of aliens. Keep in mind that you need to save your ammo, and that the Shrink Ray weapon in combination with the Shotgun, can be deadly. Shrink the aliens then shoot them with your Shotgun, including the floating aliens that appear during the last wave.

Tuesday 13 September 2011

Dead Rising 2 Off Record

Dead Rising 2: Off the Record is a reimagining of Dead Rising 2 with Frank West as the protagonist. It will be a full retail release and is scheduled to release Fall 2011 for Xbox 360, PlayStation 3 and PC. Like Dead Rising 2, the game is set in Fortune City, and will include a new area that is "not a casino and not a mall." This new area is called Uranus Zone and is a childrens theme park area it is the main focus of the E3 trailer. And according to a trailer for the laser eyes combo weapon, challenges can be unlocked and played like side missions.

The entire game is a "What If?" scenario where Frank West covered the Fortune City outbreak, instead of Chuck Greene.
After surviving the outbreak that occurred in Dead Rising, Frank West quickly became a bit of a celebrity. After authoring a successful book, he is given his own talk show, but soon wastes his opportunities and money as his fifteen minutes of fame expire. In hopes to regain a place in the spotlight, he accepts an offer from Tyrone King to appear as a special guest on Terror is Reality.[1]
At the beginning of the event, West, wearing a wrestling outfit, is lifted via platform to the center of a ring surrounded by a chain-link fence. Joining him in the ring is a group of zombies in which he must defeat as many as possible within a certain time limit. Upon winning the event, West feels that he has lost his dignity and decides to take his prize money and get out of town. As he is leaving, he overhears TK and Brandon Whittaker discussing plans. With his trusty camera around his neck, West watches from a nearby scaffolding as men exchange mysterious packages.[1]
When West is caught eavesdropping, the men attack him. He fights them off, but soon the zombies get loose, beginning the infection of Fortune City and forcing West to once again fight for his life. It is unknown how the outbreak is caused compared to the one in Dead Rising 2 and as far as fans are concerned it might happen the same as it did in Dead Rising 2

GameplayEdit

According to the E3 Xbox 360 montage video the new area is a Carnival themed area. And the first Combo Weapon for OTR is a Stick Pony from TiR's Stand Up Zomedy combined with fireworks the is shoved into the zombie as it's form of attack, the veiwers are never shown what happens it seems to launch the zombie in the air and detonates. According to the E3 trailer, Stacey is still in Fortune City with Frank. A pre-order trailer on youtube shows the case Wilted Flower and the survivor Curtis will still be present in the game.
Frank is set to be the first player in Co-op and Chuck is set to be the second player in Co-op.
Instead of giving Katey Zombrex daily the player will have to find zombrex for Frank every day to prevent him from turning.
Photography has returned in Off the Record with the same bonuses that are in Dead Rising such as Erotica, Horror and Outtake.
The new mode officially announced is Sandbox Mode.
According to the achievements, Chuck Greene may be a psychopath, As there is an achievement where you have to Beat the motor-cycle riding psychopath, And the image is Chuck with more facial hair.
It has been confirmed that Terror Is Reality has been taken out, possibly to make room for sandbox mode.
The new Transceiver is actually a wireless headset, now Stacy can be heard and you don't have to hold it up to your ear so you can still fight. In a video shown below it is shown chuck is the Motorcycle Psychopath and is riding around with "Katey" a girl doll.

Saturday 10 September 2011

Call of Duty: Modern Warfare 3

Campaign

The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story. Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood shown on the screen. The player's health regenerates as time passes. Tasks vary in their requirements, having the player arrive at a particular checkpoint, eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. The player will be accompanied by troops who cannot be issued orders.

Cooperative

Infinity Ward and Sledgehammer Games have revealed that Modern Warfare 3 will feature a new Survival Mode. Survival Mode features one to two players fighting endless waves of enemies with each wave getting more difficult. Despite being much compared to the World at War Nazi Zombies mode, enemies do not spawn at fixed locations like the zombies do, but instead, at tactical positions based on the current location of the player. The mode will be available on all multiplayer maps in the game and in the mode, players can earn "cash" for items such as weapons, upgrades and ammo.[11][12]

Multiplayer

Infinity Ward and Sledgehammer Games have recently revealed that they revamped the entire killstreak reward system. They have stated that while Treyarch had slightly improved the system, it was not enough to make the system feel perfect. There are now 3 different "strike packages" for killstreaks called Assault, Support, and Specialist. The Assault strike package works the same as the default killstreak reward system in Modern Warfare 2 and Black Ops, offering killstreaks like the predator drone and helicopters. The Support strike package offers support-style rewards such as UAVs and SAM Turrets. Unlike previous games in the franchise, the Support strike package will not make the player's killstreak reward reset upon death, but instead, accumulate over the course of a match. The Specialist strike package rewards players with perks instead of killstreaks. After every eighth consecutive kill, the player will receive every perk in the game, but will reset back to none upon death.[13]
Along with revamping the entire killstreak reward system, Modern Warfare 3 will also have a completely revamped ranking and unlocks system. Unlike Call of Duty: Black Ops, Modern Warfare 3 will not use a currency system.[14] Infinity Ward and Sledgehammer Games have also revealed that they are removing annoyances that make players rely less on skill and more on perks. To do this, they are removing certain perks that give players a power advantage over others who do not possess the same perk. 'Quick-scoping' has also returned, having been absent in Black Ops.[15] Unlike Black Ops, Modern Warfare 3 will not feature dive to prone or "dolphin dive" due to various balancing issues. [16] The teams have also revealed that to fix bugs and glitches, they will not use full updates but instead Treyarch's hot fix system to fix problems much quicker.[17] Unlike previous game in the series, the player's weapon will level up alongside the player. As the weapon levels up, the weapon unlocks a number of "Proficiency" perks such as Kick (reduced recoil while aiming down your sight) and Focus (stay focused under fire). Only one Proficiency can be put on a single weapon and is only allowed to be put on primary weapons.[18] Another new addition is the ability to equip Hybrid Scopes on a weapon, such as a Red Dot Sight and ACOG Sight on a single weapon, and the player can switch between the scopes.[18]
A new gamemode has also been added, titled "Kill Confirmed". Kill Confirmed requires players to collect floating dog tags from the corpse of a downed enemy before the kill can be registered. However, the opposing team can pick up the dogtag aswell to deny the other team of a kill. Another gamemode has also been added titled "Team Defender". In Team Defender, each team must cap the opposing team's flag, and hold it to accumulate points. Private matches also now include pre-made gamemodes including "Infection" (where the infected kills enemies to recruit them to their team), "Drop Zone" (where you must hold a drop zone for points and care packages), "Team Juggernaut" (each team plays alongside an AI Juggernaut character), "Gun Game" (be the first to get one kill with every gun in the game) and "One in the Chamber" (in which players are only allowed one pistol with one bullet and three lives where they can only get more bullets by killing other players). Along with this, players are allowed to create their own game modes with customized settings such as number of players and time limit.[13]

Synopsis

Characters

The game will see the return of Task Force 141 Captain John "Soap" MacTavish (voiced by Kevin McKidd), former SAS Captain John Price (voiced by Billy Murray) and Russian informant Nikolai who are on the run after killing the rogue U.S. Army Lieutenant General Shepherd. Russian Ultranationalist Vladimir Makarov (voiced by Roman Varshavsky)[19] will also reprise as the game's primary antagonist.[20] Several new playable characters have been added, including Derek "Frost" Westbrook (voiced by Corey Stoll)[19] and Sandman (voiced by Christopher Meloni)[19], a pair of Delta Force operatives in New York City; Marcus Burns (voiced by Christian Coulson),[19] a Sergeant in the Special Air Service fighting in London; and Yuri, a Russian federal security agent.[20] Wallcroft (voiced by Craig Fairbrass)[21] from Call of Duty 4 will also return in the game.
New non-playable characters that have been confirmed so far include Truck and Grunt (voiced by Troy Baker)[19], who form part of the Delta Force fire team alongside Frost and Sandman.[22] A Delta Force operative named Grinch was also announced (and will be voiced by Tobey Maguire).[19]

Plot

The game will immediately follow the events of Call of Duty: Modern Warfare 2, where the Russian Federation continues its invasion of the United States of America, and has also expanded its offensive to Europe, including England, France and Germany.[20] Campaign stages are also planned for Somalia, Sierra Leone, Moscow and Dubai. Gameplay videos from E3 2011 in Los Angeles showed Delta Force soldiers helping Navy Seal Teams force a Russian submarine to surface in the East River and boarding it to destroy the other boats in the harbor. Later on, Delta Force soldiers are on a mission to destroy a radar jamming installation on top of the New York Stock Exchange.[20]

Saturday 27 August 2011

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Resident Evil: Operation Raccoon City

The game takes place during the events of Resident Evil 2 and Resident Evil 3: Nemesis, and is set in Raccoon City, whose residents have been turned into zombies after an outbreak of the t-virus, a biological weapon illegally developed by the pharmaceutical company Umbrella. Players will take the role of an officer of the Umbrella Security Service (USS). They have a vastly different objective compared to the Spec Ops opposition: Members of the USS are tasked with destroying evidence of Umbrella's illegal activities, including killing survivors of the outbreak, while the Special Operations team has to expose the actions of the company.[2][4] Operation Raccoon City will allow the player to make major "what-if" decisions such as killing Leon Kennedy, one of the main characters of Resident Evil 2 and the protagonist of Resident Evil 4.[5]

There are six playable characters in the game, Vector, Spectre, Beltway, Four Eyes, Lupo and Bertha. Each have their own unique abilities; Vector (real name unknown) is the team's recon expert and is equipped with a cloaking ability, Beltway (real name Hector Hivers) is proficient in the use of explosives, Bertha (real name Michaela Schneider) is the team's medic, Spectre (real name Vladimir Bodrovski) is the team's surveillance class and sharpshooter, Four Eyes (real name Christine Yamata) is the scientist of the group with the ability to program the bio-organic weapons (BOWs), and then there is Lupo (real name Karena Lesproux) who is an Assault class/Team Leader as shown in a recent trailer. Alongside the single-player mode, the game will also offer four-player co-operative gameplay, which pits the USS against the US Special Operations task-force.[2][6]
The zombies in the game will be able to attack the player in a multitude of ways. A zombie that gets too close to the player will usually attempt to grapple the player, prompting the player to rapidly shake his analogue stick to avoid infection. Players who are unsuccessful in doing this will be "invisible" to nearby zombies for a limited amount of time whilst they are infected before their death in game. If a player is successfully bitten and later runs out of time after becoming infected, the player will lose control of their character and begin attacking their former teammates until shot in the head, allowing the player to respawn.
The game also utilizes a bleed out mechanic, meaning characters who have been attacked excessively by things such as gunfire will be deemed "bleeding out", giving their screen a blood red hue and making them a higher priority target to nearby infected than the others. [7]
There will be additional enemy types in the game besides zombies. B.O.W. (Bio-Organic Weapon) enemies that can be confirmed from E3 are Hunters, Lickers and Tyrants. Furthermore, the player will be able to control them under certain circumstances, possibly by utilizing Four Eyes' ability

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The Witcher 2: Assassins of Kings

During the prologue, Geralt is interrogated in a prison of the kingdom of Temeria by Vernon Roche, the commander of a group of Temerian special forces known as the Blue Stripes, regarding the assassination of the king of Temeria, King Foltest. Geralt recounts the events leading up to Foltest's death, during which he acted as Foltest's bodyguard. During an uprising against Foltest by noble families of Temeria, Foltest personally leads the battle in order to recover his illegitimate children, Anais and Boussy, who are being held by the rebels. Once Foltest finds his children, he is killed by an assassin disguised as a blind monk, who escapes before Geralt can react. Geralt is then found by Temerian forces and mistaken for Foltest's killer. After hearing Geralt's confessions, Roche decides on Geralt's innocence and aids him in escaping the prison. The two, along with Triss Merigold, a sorceress, Geralt's companion and, up till Foltest's assassination, royal advisor, then travel to a trading post named Flotsam, in search of the kingslayer.

Chapter 1
Upon arrival to Flotsam, Geralt, Roche, and Triss are ambushed by Iorveth, with Triss's magic saving them from his archers. Geralt discovers the assassin is a witcher in league with a group of Elven rebels known as the Scoia'tael. The assassin is also revealed to have killed another king: Demavend, the king of neighboring kingdom Aedirn. Upon arrival, Geralt walks upon Zoltan and Dandelion about to be hung in the city square. After a scrap with the guards, the commandant of Flotsam, Loredo sets them free under certain conditions, and asks Geralt to meet him in his mansion. After him and Roche disable his ballista and find him hoarding merchant goods, Loredo tasks Geralt in killing the Kayran, a monster disrupting the town's trade routes. After killing the Kayran with the help of sorceress Síle de Tansarville, Geralt meets a Scoia'tael lieutenant on the prison barge who claims the kingslayer, known as Letho, intends to betray Iorveth, the leader of the Scoia'tael. After confronting Iorveth with this information, Geralt and Iorveth decide to confront Letho, who reveals his plans to kill Iorveth. Before the two can capture Letho however, Roche arrives with an armed force. The player can make the choice of either assisting Iorveth (which results in the slaughter of nonhumans in Flotsam) or Roche (which results in Iorveth's capture and a feast in Flotsam). Geralt then engages in a duel with Letho. Geralt is defeated, but Letho spares his life after revealing that Geralt once saved the lives of Letho and his band of witchers. Letho then kidnaps Triss and forces her to teleport both of them to Aedirn. The player now has a choice whether to assist Iorveth or Roche again, changing the path of the second chapter.

[edit] Chapter 2 (Iorveth)

If Geralt assists Iorveth, the pair commandeer a prison barge and after either killing Loredo or saving the elven women in the prison tower he set fire to, set sail for upper Aedirn. There, a meeting is held between the king of neighboring kingdom Kaedwen, King Henselt, and a unified army of rebels, led by the deceased King Demavend's son, Prince Stennis, and a rebel commander known as Saskia the Dragonslayer. A fight breaks out, but is interrupted when an ancient curse is activated and spectral soldiers attack the humans. Geralt and Iorveth arrive just in time, assisting Saskia and Prince Stennis out of the battlefield, aided by the sorceress Philippa Eilhart, Saskia's advisor. The rebels then hold a meeting. Saskia intends to unite the loyalist forces under Prince Stennis, the dwarven forces of the town of Vergen, and the Scoia'tael, led by Iorveth, into a single fighting force and defeat King Henselt, then declare the formation of a free nation, led by Saskia herself as Queen. As the meeting nears adjournment however, Saskia is poisoned.
Geralt is tasked with two missions: recovering ingredients to formulate an antidote for Saskia, and recovering magical artifacts with which to lift the curse that has descended upon the battlefield. During the process, a mob of peasantry accuse Prince Stennis of poisioning Saskia, in which Geralt can either let the crowd kill him (and obtain his royal blood for the cure for Saskia) or let him set up a tribunal (in which Geralt gets royal blood from Henselt in his camp). With Geralt's help, Philippa Eilhart succeeds in curing Saskia. Geralt also discovers that Triss was abandoned by Letho upon arrival, and was subsequently found and captured by spies from the empire of Nilfgaard. Before Geralt can recover her, she is taken by the Nilfgaardian forces to Loc Muinne. Geralt then enters the battlefield himself to reenact a historic battle and end the curse. With the curse lifted, King Henselt and his forces attack Vergen, but the rebels defeat the Kaedweni army and Henselt is forced to acknowledge Saskia's terms. During the battle, Geralt discovers Saskia is actually a dragon taking human form. Iorveth notices that Saskia is acting strangely, ordering Dethmold to be executed without trial, but before he and Geralt can react Philippa teleports Saskia and herself to Loc Muinne. Geralt and Iorveth then discover that Philippa had placed a mind domination spell upon Saskia, and the pair has no choice but to follow her to Loc Muinne.

[edit] Chapter 2 (Roche)

If Geralt assisted Roche however in Flotsam, Roche has Geralt assassinate Bernard Loredo, the commandant of the town for being a spy for Kaedwen (and in the process Ves helps a captive elf woman raped by Loredo give birth to a son, however she is unable to prevent the shattered woman's suicide). After leaving the elf's son with a caretaker, the Blue Stripes set sail for upper Aedirn. There, a meeting is held between the king of neighboring kingdom Kaedwen, King Henselt, and a unified army of rebels, led by the deceased King Demavend's son, Prince Stennis, and a rebel commander known as Saskia the Dragonslayer. A fight breaks out, but is interrupted when an ancient curse is activated and spectral soldiers attack the humans. Geralt and Roche arrive just in time, assisting King Henselt out of the battlefield, aided by Henselt's two advisors, the mage Dethmold and the sorceress Sile de Tansarville. Geralt is tasked by Henselt to lift the curse from the battlefield so that his forces can march on Vergen, as well as to lift another curse from Henselt himself, placed upon him by another sorceress, Sabrina Glevissig, whom Henselt had executed three years prior.
Geralt also discovers an insurgency within the Kaedweni army of loyalists convinced Henselt is conspiring with Nilfgaard, and continues his search for Triss. He discovers Triss has been taken by Nilfgaardian spies, but they leave for Loc Muinne before he can confront them. After lifting Sabrina's curse from Henselt, an attempt is made on the king's life by two witchers, Serrit and Auckes, in league with Letho. Geralt defends Henselt and kills Auckes. Using necromancy, Dethmold allows Geralt to delve into the dead witcher's memories, and Geralt discovers the kingslayers are in league with Sile de Tansarville, who has already fled to Loc Muinne, mortally wounding Serrit along the way. Geralt then lifts the curse from the battlefield, and Henselt begins his march. Roche turns out to be the leader of the insurgency within the Kaedweni army. Henselt and Dethmold, finding out about this, have every one of Roche's men under his command hanged, except for Ves (who was raped by Henselt himself). Geralt and Roche follow Henselt to Vergen. They arrive too late, and Sile de Tansarville and Philippa Eilhart escape to Loc Muinne, with the entranced Saskia in tow. Geralt and Roche defeat the remaining Kaedweni forces, and Geralt is given a choice to allow Roche to execute Henselt.

[edit] Chapter 3

Finally, Geralt arrives at Loc Muinne, with either Iorveth or Roche depending on whom he assisted previously. The mages have called for a meeting at Loc Muinne to establish a new magical ruling body known as the Conclave. All royal leaders are thus meeting at Loc Muinne. Philippa Eilhart and Sile de Tansarville intend to use the meeting to establish their own power, and ordered the assassination of King Demavend to set in forth this chain of events. They intend to use the still-entranced Saskia as leverage at the meeting. Geralt discovers that Nilfgaardian spies are also at Loc Muinne, with Triss as their hostage. If Geralt arrived with Roche, he discovers that Foltest's illegitimate daughter, Princess Anais, has been kidnapped by Dethmold. He is given a choice between rescuing Triss or rescuing Anais. If Geralt arrived with Iorveth, he discovers that Philippa has been captured by the king of Redania, King Radovid, and her eyes put out by him. He is given a choice between rescuing Triss or rescuing the now blinded Philippa, who is the only person capable of lifting the spell from Saskia.
If Geralt rescues Anais with Roche, resulting in Roche brutally killing Dethmold in revenge, Geralt and Roche have a choice to send her either to King Radovid and the Redenians or John Natalis and the Temerians. If Geralt rescues Phillipa, she assists him and Ioverth in getting the dagger but escapes. If Triss is rescued, regardless of who Geralt assisted, results in the ambassador of Nilfgaard's death, as well as the revelations of the Lodge's involvement in the plot and Triss's role through Triss after she is rescued.
The meeting between the royal leaders and Sile de Tansarville commences. If Geralt assisted Saskia and Iorveth, Saskia declares her plan to create a free nation with herself as the Queen. If Geralt assisted Roche and chose to rescue Anais, either King Radovid takes her under his protection and declares Temeria a protectorate of Redania, or is put under Natalis's care until she becomes of age to rule. If Geralt assisted Roche and chose to rescue Triss, Roche will be declared an outlaw and the rule of Temeria will remain unsettled. However, the meeting is interrupted when Nilfgaardian forces arrive with Letho, who reveals the sorceresses' entire plot, or, if Geralt rescued Triss, the two arrive and then accuse Sile. Radovid then orders Sile's arrest, but she forces Saskia to revert to dragon form and escapes.
Geralt chases down Sile, but she manages to activate her teleportation device. However, the device has been tampered with by Letho, and will kill her instead. Geralt can choose to let her die or save her life and allow her to escape. Geralt then battles Saskia in dragon form and ultimately defeats her. If he assisted Saskia and Iorveth and chose to rescue Philippa, he is able to break the spell over Saskia's mind, otherwise he is given a choice between letting her live or finishing her off.

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Tom Clancy's Ghost Recon: Future Soldier

The story will take place in a near future in Norway, the Middle East, and Asia where Russia went into war. The Ghosts will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries on the deadliest missions behind enemy lines. The player will take control of a 4-man Ghost team consisting of a commando (Kozak), a sniper expert (Pepper), a reconnaissance expert (30k), and an engineer (Bones). The Wii and PSP versions have different storylines

The game is a third-person shooter for most of the game, but when the player stops or enters a key location, the game switches to a first-person camera in order to utilize more precise aiming.[13] Also, the cover can be partially destroyed, forcing the players to constantly seek other hiding spots.[13] A new feature in the series is the "optical camouflage",[14] which allows the Ghosts to become instantly invisible. According to the game designer Rafael Morado, the optical camo technology, however, is still a prototype and there are as many disadvantages as there are advantages and its use will initially be extremely limited.[15] According to writer Gabrielle Shrager, it is also possible to control drones.[16] During E3 2011 Ubisoft debuted the games weapon customizer. The system works with the Xbox Kinect and allows an unprecedented level of customization, down to the gas management parts of every gun. While customizing weapons, the player is also allowed to test their creations in a simulated environment. Voice control is also used in weapon creation, in addition to hand movements. Using Kinect, drawing a weapon is done by reaching a hand over your back, and pulling it back down, as if grabbing a gun from your back. Shooting is accomplished by opening the hand and closing it again.

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The Darkness II

The Darkness II has game play that is mostly similar to the first game, but the sequel features a new tactic called "quad wielding". It allows lead character Jackie Estacado to use his supernatural powers while at the same time use firearms. There is more focus on the aspect of Darklings, with there now being only one primary Darkling which will hold greater importance and will be more involved in the storyline. It will be able to interact with the environment by using items such as a worker drills to attack and torture your enemies and it will also be able to use standard weaponry such as pistols to attack or threaten them. Jackie can use the environment to his advantage, such as using car doors as shields and parking meters to impale enemies.[3] Unlike in the first game, Jackie can use both his weaponry and The Darkness in public places.
The game textures are more aligned to the comic book and are designed using a cel-shading technique, similar to the style used in Borderlands, to give this effect. Jackie can also use his demon arms for 'finishing moves', whereas the player can execute the enemy in ways such as ripping people into two, and your darkling can also use special attacks, such as urinating acid on enemies. There's a new feature whereas each kill, heart collected and enemy urinated on add towards your 'dark essence' which can be used to make purchases from a tree of abilities from 'talent shrines', such as a black hole gun, the ability to see and attack through walls, and 'gun channeling' which gives you unlimited ammunition and deals supernatural damage for a short period of time. The character and player will feel more uncomfortable in light, with exposure to light resulting in blurring of vision occupied with a high pitched ringing.[4] Light will be more of a physical threat as well with there having a 'light vs darkness' feel. The voice of The Darkness will again be voiced by musician Mike Patton, however the voice of Jackie Estacado, Kirk Acevedo, has not been confirmed.

The Darkness II takes place two years after the events of the first game. Jackie Estacado, the current wielder of The Darkness who has used his powers to become the Don of the Franchetti crime family. He has been unable to shake the thoughts of his dead girlfriend Jenny Ramano since he contained his supernatural powers and now The Darkness "wants out in the worst way". A sudden, unprovoked attack on Jackie’s life heralds the start of a full-scale mob war, which has clearly been orchestrated by some outside force. The assassination attempt leaves Jackie on the verge of death and with no choice but to release The Darkness, sending him on a mission to discover the mystery of the attack and the motivations of The Darkness himself. This quest brings Jackie to an abandoned carnival and into a confrontation with Viktor, a mysterious figure who knows what The Darkness is and wants his power for himself. Viktor is the head of a mysterious organization known as The Brotherhood, an ancient order formed hundreds of years ago by a corrupted saint for the sole purpose of controlling The Darkness.
So far there have been two demos that have been released exclusively to game critics and have been received with high praise. The first depicts Jackie being crucified and torched by a mob who want him to give up his powers. The second one shows Jackie experiencing an unexpected attack in a restaurant and then ultimately having a gun fight on the railway lines before being struck by an oncoming train.

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